S:44 Dump - Page 27

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Re: S:44 Dump

Post by smoth »

too many forums. I am not registering for another one..

Flozi, can you reduce the color saturation on that tank? it is a bit strong.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet »

No it's not!

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MR.D
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Re: S:44 Dump

Post by MR.D »

Pershing?
SpikedHelmet
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Re: S:44 Dump

Post by SpikedHelmet »

IS-2.... <_< American tanks didn't usually sport a big red star...
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Snipawolf
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Re: S:44 Dump

Post by Snipawolf »

LMAO
Warlord Zsinj
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Re: S:44 Dump

Post by Warlord Zsinj »

Maybe they were good students!
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Peet
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Re: S:44 Dump

Post by Peet »

Warlord Zsinj wrote:Maybe they were good students!
I demand tanks with banana stickers.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by FLOZi »

IS-2? Pffffft!

KOWABUNGA!

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet »

And some updated, improved farmhouses for the Tiger II to destroy:

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I hope to make atleast a little bit of a selection of different types of houses. The previous ones were rather shitty, undetailed and really just a temporary solution or proof of concept kinda thing. The aluminum-roof building marks the first time I've used transparency AND reflectivity on the same model. Hoorah!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet »

And a barn (took me about an hour to do :D)

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Neddie
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Re: S:44 Dump

Post by Neddie »

Hell yes. More homes.
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smoth
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Re: S:44 Dump

Post by smoth »

spiked, can you tweak that metal roof? it needs dips for the corrugated metal.
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rattle
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Re: S:44 Dump

Post by rattle »

You could you put the dark parts on the reflective channel to break the reflections up.
Warlord Zsinj
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Re: S:44 Dump

Post by Warlord Zsinj »

I think he did do that, which is what he was trying to show with the pics - but I agree that it is not obvious enough, especially when you're zoomed out and the mipmapping level drops, so it should probably be exaggurated a little bit. The value of the reflectivity might be a little high too; it could get annoying to have to stare into such a bright glint on the map; generally even brand new corrugated rooves are zinc-coated so they aren't *too* reflective - and once they start to rust a little they definitely loose that sheen.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet »

Perhaps you are correct. I should bring it down, and make it less uniform for sure.

In the meantime, Katyusha!:

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SpikedHelmet
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Re: S:44 Dump

Post by SpikedHelmet »

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Warlord Zsinj
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Re: S:44 Dump

Post by Warlord Zsinj »

Very nice. Have you considered using alpha transparency on the launcher racks, where you have the repeating black holes?

In case you don't know how transparency works; if you create an alpha layer in your texture 2, white = solid, black = see through (there is no semi-transparent).

Do the missiles disappear after firing and slowly replace themselves prior to firing? If I remember from AATA, all the rocket units took heaps of logistics to fire, which I thought was a good way of balancing them, as they could be realistically powerful without turning the game into a modern combat game with missile warfare. If their reload is tied to the amount of free logistics, you could visually show how far a katyusha is from firing again based on how many missiles have been replaced on the racks...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet »

They're already transparent Zsinj, just can't see it from that angle.

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And yes, they'll slowly disappear. However in line with our current logistics system, after the 16 rockets on that thing have been fired the Katy will have to run back to a supply dump to restock, which will cost quite a bit to do (since logistics now are only used up when resupplying vehicles).
Warlord Zsinj
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Re: S:44 Dump

Post by Warlord Zsinj »

My bad on both accounts. Sounds sweet :)

Look forward to hearing more about that new logistics system.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump

Post by SpikedHelmet »

More shit

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