S:44 Dump
Moderators: MR.D, Moderators
Re: S:44 Dump
too many forums. I am not registering for another one..
Flozi, can you reduce the color saturation on that tank? it is a bit strong.
Flozi, can you reduce the color saturation on that tank? it is a bit strong.
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- MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump
No it's not!


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- MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump
IS-2.... <_< American tanks didn't usually sport a big red star...
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- Imperial Winter Developer
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Re: S:44 Dump
Maybe they were good students!
Re: S:44 Dump
I demand tanks with banana stickers.Warlord Zsinj wrote:Maybe they were good students!
Re: S:44 Dump
IS-2? Pffffft!
KOWABUNGA!

KOWABUNGA!
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- MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump
And some updated, improved farmhouses for the Tiger II to destroy:


I hope to make atleast a little bit of a selection of different types of houses. The previous ones were rather shitty, undetailed and really just a temporary solution or proof of concept kinda thing. The aluminum-roof building marks the first time I've used transparency AND reflectivity on the same model. Hoorah!


I hope to make atleast a little bit of a selection of different types of houses. The previous ones were rather shitty, undetailed and really just a temporary solution or proof of concept kinda thing. The aluminum-roof building marks the first time I've used transparency AND reflectivity on the same model. Hoorah!
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- MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump
And a barn (took me about an hour to do :D)


Re: S:44 Dump
Hell yes. More homes.
Re: S:44 Dump
spiked, can you tweak that metal roof? it needs dips for the corrugated metal.
Re: S:44 Dump
You could you put the dark parts on the reflective channel to break the reflections up.
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- Imperial Winter Developer
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Re: S:44 Dump
I think he did do that, which is what he was trying to show with the pics - but I agree that it is not obvious enough, especially when you're zoomed out and the mipmapping level drops, so it should probably be exaggurated a little bit. The value of the reflectivity might be a little high too; it could get annoying to have to stare into such a bright glint on the map; generally even brand new corrugated rooves are zinc-coated so they aren't *too* reflective - and once they start to rust a little they definitely loose that sheen.
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- MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump
Perhaps you are correct. I should bring it down, and make it less uniform for sure.
In the meantime, Katyusha!:

In the meantime, Katyusha!:

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- MC: Legacy & Spring 1944 Developer
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- Imperial Winter Developer
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Re: S:44 Dump
Very nice. Have you considered using alpha transparency on the launcher racks, where you have the repeating black holes?
In case you don't know how transparency works; if you create an alpha layer in your texture 2, white = solid, black = see through (there is no semi-transparent).
Do the missiles disappear after firing and slowly replace themselves prior to firing? If I remember from AATA, all the rocket units took heaps of logistics to fire, which I thought was a good way of balancing them, as they could be realistically powerful without turning the game into a modern combat game with missile warfare. If their reload is tied to the amount of free logistics, you could visually show how far a katyusha is from firing again based on how many missiles have been replaced on the racks...
In case you don't know how transparency works; if you create an alpha layer in your texture 2, white = solid, black = see through (there is no semi-transparent).
Do the missiles disappear after firing and slowly replace themselves prior to firing? If I remember from AATA, all the rocket units took heaps of logistics to fire, which I thought was a good way of balancing them, as they could be realistically powerful without turning the game into a modern combat game with missile warfare. If their reload is tied to the amount of free logistics, you could visually show how far a katyusha is from firing again based on how many missiles have been replaced on the racks...
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- MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump
They're already transparent Zsinj, just can't see it from that angle.

And yes, they'll slowly disappear. However in line with our current logistics system, after the 16 rockets on that thing have been fired the Katy will have to run back to a supply dump to restock, which will cost quite a bit to do (since logistics now are only used up when resupplying vehicles).

And yes, they'll slowly disappear. However in line with our current logistics system, after the 16 rockets on that thing have been fired the Katy will have to run back to a supply dump to restock, which will cost quite a bit to do (since logistics now are only used up when resupplying vehicles).
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- Imperial Winter Developer
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Re: S:44 Dump
My bad on both accounts. Sounds sweet :)
Look forward to hearing more about that new logistics system.
Look forward to hearing more about that new logistics system.
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- MC: Legacy & Spring 1944 Developer
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Re: S:44 Dump
More shit





