Tower Defense thread. - Page 26

Tower Defense thread.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Tower Defense thread.

Post by Hoi »

smoth wrote:you are not looking. They are there.
I mean from close up, and all of them in one pic or something, there are a few ingame screenshots but they are from far away and only show a few creeps.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Tower Defense thread.

Post by Guessmyname »

Yes, but that's a boss unit. Hoi and I are asking about the ordinary creeps. And there's still only one; just a few closer up pictures of some ordinary ones would help immensely.

And they're not renders? Wow!
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Tower Defense thread.

Post by smoth »

Those shots are just the model, full bright, in photoshop.

I do not believe in artificial pictures that misrepresent the model. Many of the gundam model shots are also right out of photoshop.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Tower Defense thread.

Post by zwzsg »

1v0ry_k1ng wrote:there are plenty of classic spring units that need to make an appearance; I think a flash wave is more or less mandatory :p
You're missing a point here. Smoth is the not the kind of people to do mishmash of stolen models. He produces new content.

After ten years of flash rush, I for one would welcome the sight of fresh novel units.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Tower Defense thread.

Post by smoth »

I should reitterate this point...

td is setup that waves are stored on the map.

meaning after TD is out, all you guys have to do is make map to have it spawn whatever waves you want.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Tower Defense thread.

Post by REVENGE »

smoth wrote:I should reitterate this point...

td is setup that waves are stored on the map.

meaning after TD is out, all you guys have to do is make map to have it spawn whatever waves you want.
That sounds fun.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Tower Defense thread.

Post by Pendrokar »

Are these Laser Cannons?

- http://media.moddb.com/images/mods/1/10/9716/68400.jpg

Just the word "Cannon" doesn't give much...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Tower Defense thread.

Post by smoth »

since it probably has been a long time

lasers
machine guns
flamers
lightning
cannon
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Tower Defense thread.

Post by SeanHeron »

Wow! Looks pretty sweet ass! I've never been a fan of Tower Defense, but I might give this a try just for looks :P. Sean
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Tower Defense thread.

Post by pintle »

smoth wrote:since it probably has been a long time

lasers
machine guns
flamers
lightning
cannon
Did you remove the missile turrets? Or just forget to list em :P
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Tower Defense thread.

Post by Pendrokar »

Just that Level 4/5 Cannons look quite different from Level 1/2/3 cannons.
The barrel is much thinner so I thought they're either Laser Cannons or some Rail/Gauss Guns...
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Tower Defense thread.

Post by KDR_11k »

Pendrokar wrote:Just that Level 4/5 Cannons look quite different from Level 1/2/3 cannons.
The barrel is much thinner so I thought they're either Laser Cannons or some Rail/Gauss Guns...
Yeah, they're railguns.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Tower Defense thread.

Post by smoth »

pintle wrote:
smoth wrote:since it probably has been a long time

lasers
machine guns
flamers
lightning
cannon
Did you remove the missile turrets? Or just forget to list em :P
those to.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Tower Defense thread.

Post by manolo_ »

i saw an old video with it, i hope it will be released soon
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Tower Defense thread.

Post by Saktoth »

If you havent already, you are ofc free to use the Chickens and the Spherebot models if you like. Spherewarrior still uses the OTA script though.
Deutscha
Posts: 64
Joined: 29 Apr 2009, 19:23

Re: Tower Defense thread.

Post by Deutscha »

Hi,

ist the programming for this game finished (Final)?

Or in progress?

Thanks
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Tower Defense thread.

Post by Neddie »

In progress.
dra6o0n
Posts: 1
Joined: 09 May 2009, 10:05

Re: Tower Defense thread.

Post by dra6o0n »

Have you considered using the reclaim ability as a primary weapon for a tower?
Maybe it could be a alternative way to build profit by "recycling" your enemies while they attack... Of course, you'd have to balance that...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Tower Defense thread.

Post by KDR_11k »

dra6o0n wrote:Have you considered using the reclaim ability as a primary weapon for a tower?
Maybe it could be a alternative way to build profit by "recycling" your enemies while they attack... Of course, you'd have to balance that...
That's a bad idea because reclaim does not attack automatically without using tons of lua and when you're using Lua you can just as well have a gun that gives money when it hits rather than reimplementing the targetting code. Besides, I doubt TD uses Spring resources so Lua has to add that money anyway.
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