New maps: Speed Donut 20x20 and Normal version - Page 3

New maps: Speed Donut 20x20 and Normal version

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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yeah?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

with the speed boost.. some players can end a game of gundam in under 10 yes.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Some players. Not all, thats the difference.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

You mean someone can do it in less than 9 minutes?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

with a 1.2 speed boost yeah. They can. If the person has that kind of speed boost yeah.

*edits*
If I recall correctly speedmetal is 1.5

so we are looking at 150% speed. Gundam can be pretty fast paced however, with crazy metal it allows you to spam level 1 rgms. You can support 4 factories with 3-4 mexes then you are producing 4 mechs.. 20 of them can kill a comm then finish the base.

So 5 cycles.. which is about 4-5 minutes with a boosted speed they can get there super fast..and a win would happen.

strat 2
hell even the level 2 artillery could get there fast if you use the level 1 factory to produce one con who builds level 2 hangers and then spam hovertrucks to then send in and destroy enemy factories and metal production.. then you roll in with level2 mechs and eat the enemy.

speedboost and insane metal values can SEVERLY change the mod.
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AF
AI Developer
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Post by AF »

speed multipliers of the extremes of speedmetal should be avoided at all costs.
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

speedmetal is pretty much the only thing worth playing anymore
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

rattle wrote:What was the public opinion on speed metal again?
TradeMark wrote:SpeedMetal sucks?
rattle wrote:Exactly.
HAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Did you guys ever played callahas crosstime salloon?
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