Ummm... C&C3? - Page 3

Ummm... C&C3?

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

smoth wrote:kdr, is the game more tactical then strategic, I tried the tut level of the demo and it seemed really small force tactical gameplay.
I'd say neither. There isn't terribly much you can do as far as fancy microing goes, the only interesting special ability I can find is the buggies EMP blast. As far as macro goes its mostly spamming tanks I think. However this could change and it's early to say since there naturally arn't any CnC3 experienced pro:s yet and therefore no real high level matches to judge from. So it's kind of theoretical to say it sucks, but it smells so.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

[quote="PicassoCT"]Has sb already - oh no - so it is me to do - fine... :
Could we have a C&C3 Mod - we could just unbalance EE and add a organic Third Race ;););)
quote]

or say the hell with it, and add a 4th race too.. :-)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

That would require NI to actually get done. If NI were complete Duke Nukem Forever would be released a week later!
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

NI has been coming together in bursts.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

what are you people trying to say.. cause you might as well just say it..
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Fanger wrote:what are you people trying to say.. cause you might as well just say it..
E&E is a great mod and I wish you could work faster on the new races.

:o
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

probably should pick this up since i have every cnc cept sole and renegade (and i really do want it as it has some nice mods) and im sure the mod community will be interesting (judging from the demo impressions im expecting atleast a Starship troopers and WH40k mod). LIke that FMV is back, the new side sounds interesting, and what the hell the demo was fun im sure the full game is too...

Gen/ZH is EA going "lets make a strat game with CNC in the name and our own design" which is why its so weird. That and the balance in that got fuxxored to a degree by ZH expansion (pre patches).

regardless i can't play original Gen/ZH anymore ever since i found the Shockwave mod... its waaaayyyy more fun than the original games by far...
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Fanger wrote:what are you people trying to say.. cause you might as well just say it..
the mod kicks ass? :P
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

LathanStanley wrote:
Fanger wrote:what are you people trying to say.. cause you might as well just say it..
the mod kicks ass? :P
QFT, but I think what some people are subtly hinting is that GD tank-spam has a superficial resemblance to C&C tank-spam.

Which, quite obviuosly, is hogwash. Especially as an URC player.

edit: oh, and we want NI yesterday, and are willing to pour an enormous amount of effort into begging and whining for it.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

KDR_11k wrote:NO U!
It's not like you ever use infantry individually in any C&C (except for commandos and engies and those are still individual). Infantry is meant to be used in swarms, this just makes it easier for them to go into a formation, be built (remember your build queue is still limited to 20 units per building!) and be put into a building (each building has spots for squads instead of individual soldiers so different unit types can be used in different numbers).
but your still using them indivually, they are just more powerful units with the an animation of a group of infantry. its still one unit. turns a massive infantry battle!!! into 3 units /side. zzzz.
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

C&C 3 is = U83R C00L, though like most EA games it has bugs, like when you destroy a structure when it just about to be sold, it quickly does +6 credits a nano second, but pacth 1.03 fixes this and makes the game run ALOT smoother

PS, Spamming scrin shock troopers with plasma disk upgrade usually wins, also, on the one the maps (It was a 8 player one) theres a mammoth mark II wreckage, and mutant hovels which train maurders (which sound alot like Mordor Orcs from BFME 2)
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

1v0ry_k1ng wrote:but your still using them indivually, they are just more powerful units with the an animation of a group of infantry. its still one unit. turns a massive infantry battle!!! into 3 units /side. zzzz.
Let's see, if you have a massive infantry battle with fifty units, are you going indavidually move units around? Are you going to micro each and every unit? Are you going to need to juggle the lives of single soldiers, or are you just going to grab the entire group and throw them at the enemy? In C and C 3, you're definitely going to do the latter. So, even if you could controll every single freaken infantry, you're still going to just select a blob of them and hurl them at the enemy.

Oh and "Massive infantry battle!!! into three units/side" never happens. It's more like....twenty units/ side. Maybe more.

Squad based controll, for C and C at least, dosn't effect your ability to micro or anything. It's just a way to make it look like you have more infantry.
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

Zoombie wrote:It's just a way to make it look like you have more infantry.
Which is exactly why it phails IMO.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

So you'd rather have 1 uber troop than uber infantry unit that looks like 5 troops?
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

infantry pretty much worked in C&C generals...
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

Zoombie wrote:Let's see, if you have a massive infantry battle with fifty units, are you going indavidually move units around? Are you going to micro each and every unit? Are you going to need to juggle the lives of single soldiers, or are you just going to grab the entire group and throw them at the enemy? In C and C 3, you're definitely going to do the latter. So, even if you could controll every single freaken infantry, you're still going to just select a blob of them and hurl them at the enemy.
where does that lead? all your infantry in one unit? new infantry just join the unit and make it bigger.
infantry in generals worked good. it rewarded micro.
squads are dumbing down. making the game simpler for noobs. if you dont mind that then im sure its fine. I just like to feel that there is an infinity amount of input i could have in the battle, and its a matter of managing time, rather than there being several simple things to do and it being a matter of managing when to do them.
new c&c is rock paper scissors. its dumb..
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

1v0ry_k1ng wrote: where does that lead? all your infantry in one unit? new infantry just join the unit and make it bigger.
infantry in generals worked good. it rewarded micro.
squads are dumbing down. making the game simpler for noobs. if you dont mind that then im sure its fine. I just like to feel that there is an infinity amount of input i could have in the battle, and its a matter of managing time, rather than there being several simple things to do and it being a matter of managing when to do them.
new c&c is rock paper scissors. its dumb..
spekaing Rock Paper Scissors... yes, it pissed me off...

the single player aspect of it is fun... but as multiplayer... its fucking starcraft all over again..

GDI = Humans
NOD = Zerg
Scwtf = Protoss...

The alien whatever the hell they are called are fucking almost EXACTLY like Protoss with carriers etc...
NOD is now no longer covert and tactical... it is rather, SPEED AND NUMBERS!...
and GDI is well... MAMMOTH TANKS!....

and the fact that units have the rock paper scissors effect damage multiplers at like 5x or worse.. is well.. heartbreaking... if I damn missle can blow up a fucking aircraft with one shot.. you'd think that the same missle could kill 1 machine gun guy.. but nope, it hurts him about as bad as spit hitting a rock... :roll:

urgh... its fun, the engine graphics wise is VERY impressive, and the useability of structures etc.. is FUN and encouraging... but ugh, its too much "know the right unit" and you win... not "strategy"... :(
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Luckily this is CNC which means it's easy to mod. You can assume that there will be someone with too much time on his hands who's going to add the missing realistic part.

It always annoyed me that a general tank couldn't kill infantry by shooting them in almost all CNC games. It wasn't that bad in CNC1 though.
No idea what Westwood (or remains of the Westwood team) thought, like humans can dodge AP rounds by default but die to HEAT warheads.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

In cnc3 a tank round will kill an infantry-guy in one shot afaik. But only one in a squad of 5-ish.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Comp1337 wrote:In cnc3 a tank round will kill an infantry-guy in one shot afaik. But only one in a squad of 5-ish.
correct, and the refire rate is slow as balls.. :?
Post Reply

Return to “Off Topic Discussion”