Should LOS be increased? - Page 3

Should LOS be increased?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Well I might want fog for aesthetic reasons not gameplay reasons. Eitherway I see no way fo havign extremely dense fog without suffering from a complete lack of LOS, although it does mean there is a huge need for radar or a minimum los setting
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I can't see how the two are not interrelated.

Gameplay and aesthetics should go hand in hand. The fact that we are working with a realistic setting assists this.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

They ARE related but for design reasons a map maker may whish to seperate them further than what they already are.

Whatsmore some mods are not meant to be realistic either.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Err, currently, in Spring the distance at which units are seen, and the distance at which the map is rendered or fades into a fog, are completly separated. You can see the ground perfectily with all details and don't see the units on it. You can have your own units engulfed in dense fog.

There's the FogStart value in the .smd map makers can mess with. Just look at those screenshots of the first version of Altored Mars by Caydr.
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