Should LOS be increased?
Moderator: Moderators
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Err, currently, in Spring the distance at which units are seen, and the distance at which the map is rendered or fades into a fog, are completly separated. You can see the ground perfectily with all details and don't see the units on it. You can have your own units engulfed in dense fog.
There's the FogStart value in the .smd map makers can mess with. Just look at those screenshots of the first version of Altored Mars by Caydr.
There's the FogStart value in the .smd map makers can mess with. Just look at those screenshots of the first version of Altored Mars by Caydr.