"Freshened Up" TA Units - Page 3

"Freshened Up" TA Units

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Peet
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Post by Peet »

The projectile could probably have 1/3 the polys and still look fine.
Caradhras
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Post by Caradhras »

perhaps, you're right... how could i do that? use 8 sided cylinders instead of 16?
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Peet
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Post by Peet »

yeah 8 or 9 would be plenty.
Caradhras
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Post by Caradhras »

hmm, how many tris does a nuke have? just for comparison
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Peet
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Post by Peet »

The cylinder is hexagonal.
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rattle
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Post by rattle »

No more than ~50-60.
10053r
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Post by 10053r »

If we are really serious about removing copywritten content, I think we should start calling them what they really are: the Limb and the Center.
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KDR_11k
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Post by KDR_11k »

Naah, call them the Human Rights Movement and the Machine Overlords or something.
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rattle
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Post by rattle »

ImageImage
Reworked the Thud remake and right one should reflect the Hammer. Both ~700 tris. Yes the Thud is not supposed to rotate the gun but the gun looks a bit stronger however... :P
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Strategia
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Post by Strategia »

rattle wrote:ImageImage
Reworked the Thud remake and right one should reflect the Hammer. Both ~700 tris. Yes the Thud is not supposed to rotate the gun but the gun looks a bit stronger however... :P
Shiney! :-D
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rattle
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Post by rattle »

...and an older, possible, slightly broken walk animation I forgot about.
Image
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Masse
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Post by Masse »

hahaha like a bull kicking the ground :D

hammer is fantastic
but that thud might need more love
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Zpock
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Post by Zpock »

Yeah add some stuff in between the cockpit and where the gun turret starts on the thud. I wonder how the hammer would look if you turned the guns upside down kinda, so it looks a bit more like the real hammer.
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rattle
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Post by rattle »

Zpock wrote:Yeah add some stuff in between the cockpit and where the gun turret starts on the thud. I wonder how the hammer would look if you turned the guns upside down kinda, so it looks a bit more like the real hammer.
Looks stupid, that's what I had before. I quite like the grenade launchers.

Forget about the Thud remake, doesn't really fit. The model is complete as it is, don't think it needs any more parts. It's turretless so it needs to turn to the target. I like it the way it is, just doesn't fit.
Caradhras
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Post by Caradhras »

Hi...

Listener CORE Radar Tower

Image

Image

354 Tris, I know a bit much, but I couldnt resist, it flowed out of my hand... :-) [/img][/url]

NOW: 226 Tris
Last edited by Caradhras on 03 Mar 2007, 19:02, edited 1 time in total.
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KDR_11k
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Post by KDR_11k »

What's with all those unnecessary edges?
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rattle
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Post by rattle »

Are you sure this is a radar tower and not a huge flower? :P
Caradhras
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Post by Caradhras »

lol, you're right ^^ ... both

i am still experimenting, targeted modeling will later...

BTW: 354 tris for such a building isnt much, is it?
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KDR_11k
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Post by KDR_11k »

It's a reasonable budget (hell, you could probably go up to 2000 considering the computers of today) but your model doesn't make good use of these polygons and would warrant maybe 150.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Now this cummunity just needs some active talented ppl who can texture :)
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