Metalheck renovations?
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
For those of you who are reading impared, which seems to be roughly 1/2 of you...
I'm not making a goddamn MAP! I'm making a CLIMATE for l3dt!
BTW those of you who think I should chill out... I'll chill out when the majority of people that have posted in this thread learn reading comprehension.
I have said 3 times I am not making a map, and I have said twice that I am only using metalheck's heightmap for convenience sake.
At some point I made a minor rant about how the current version of metalheck as it is fails hardcore and is made of aids, but that doesn't denote that I intend to do anything about it.
Read, FTW.
@ hrmph
You seem to be one of the few that understand what I'm trying to do. Unfortunately I'm having really rotten luck with getting it to work well. You are correct when you say that it's harder than it looks. ATM it's a stone cold bitch, but if I can manage to get it right, it will look damn cool.
The way I have been approaching it is setting a min an a max altitude for the corroded metal (as seen on the tops of any of the ota maps), however, it seems to me that realistically, the tops would be the least corroded.
My other quandry is the fact that I'm rendering at a max height of 1000 in an attempt to get the normals to show up well, however the problem with that is I can either get it to show up WAAAAAY too much, or hardly noticeable. In some ways I'm ready to scrap the entire idea, but if you look at ck's blog, there is an early render of core prime at an angle, and that is what I have been basing my efforts around. It could be very possible that this won't work except with sm3, but if I could hard bake all the lighting into the texture I imagine that would be win.
My sm3 of metal heck has it's share of problems. Namely, the renderer is slow, exceptionally slow considering that there is only 1 texture layer. For my 7600GT I get about 25 fps with no units in the game, full settings, 1600x1200 with AA at 4. To me, this is a little too slow, but honestly, I'm not sure I'm going to be able to improve upon it, but I thought it might be a fun project to try.
Any ideas?
I'm not making a goddamn MAP! I'm making a CLIMATE for l3dt!
BTW those of you who think I should chill out... I'll chill out when the majority of people that have posted in this thread learn reading comprehension.
I have said 3 times I am not making a map, and I have said twice that I am only using metalheck's heightmap for convenience sake.
At some point I made a minor rant about how the current version of metalheck as it is fails hardcore and is made of aids, but that doesn't denote that I intend to do anything about it.
Read, FTW.
@ hrmph
You seem to be one of the few that understand what I'm trying to do. Unfortunately I'm having really rotten luck with getting it to work well. You are correct when you say that it's harder than it looks. ATM it's a stone cold bitch, but if I can manage to get it right, it will look damn cool.
The way I have been approaching it is setting a min an a max altitude for the corroded metal (as seen on the tops of any of the ota maps), however, it seems to me that realistically, the tops would be the least corroded.
My other quandry is the fact that I'm rendering at a max height of 1000 in an attempt to get the normals to show up well, however the problem with that is I can either get it to show up WAAAAAY too much, or hardly noticeable. In some ways I'm ready to scrap the entire idea, but if you look at ck's blog, there is an early render of core prime at an angle, and that is what I have been basing my efforts around. It could be very possible that this won't work except with sm3, but if I could hard bake all the lighting into the texture I imagine that would be win.
My sm3 of metal heck has it's share of problems. Namely, the renderer is slow, exceptionally slow considering that there is only 1 texture layer. For my 7600GT I get about 25 fps with no units in the game, full settings, 1600x1200 with AA at 4. To me, this is a little too slow, but honestly, I'm not sure I'm going to be able to improve upon it, but I thought it might be a fun project to try.
Any ideas?
God god, can SOMEONE please answer his goddamn questions? This isn't a fricken spelling/name contest.
Anyway, I'm not really sure if what lt3d or whatever is, or how you use it, but in my opinion a planet made of metal would probably have no atmosphere, or maybe an oily one to keep the metal having that shiny look. I dunno how this'd translate to spring, but it's a start.
Anyway, I'm not really sure if what lt3d or whatever is, or how you use it, but in my opinion a planet made of metal would probably have no atmosphere, or maybe an oily one to keep the metal having that shiny look. I dunno how this'd translate to spring, but it's a start.