Metalheck renovations? - Page 3

Metalheck renovations?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

This is a cool concept. Actually a few days ago I was thinking about it: its nice to see someone trying to do it. Making a nice metal world climate for l3dt is harder than it seems I bet. I would agree that this looks good but it needs to be less dirtyish IMHO.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Lolsquad_Steven wrote:
Guessmyname wrote:I've just realised that most of my favourite maps were made by Forboding
I just realised i hate forboding angel more than i hate you, fuck you guessmyname.
where did that come from?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Lolsquad_Steven wrote:
Guessmyname wrote:I've just realised that most of my favourite maps were made by Forboding
I just realised i hate forboding angel more than i hate you, fuck you guessmyname.
Yay!
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Still no one has remade the OTA Lusch World. :(
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

LordMatt wrote:Still no one has remade the OTA Lusch World. :(
Well i remade Showdown..... But remaking Lush is hard!!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

For those of you who are reading impared, which seems to be roughly 1/2 of you...


I'm not making a goddamn MAP! I'm making a CLIMATE for l3dt!

BTW those of you who think I should chill out... I'll chill out when the majority of people that have posted in this thread learn reading comprehension.

I have said 3 times I am not making a map, and I have said twice that I am only using metalheck's heightmap for convenience sake.

At some point I made a minor rant about how the current version of metalheck as it is fails hardcore and is made of aids, but that doesn't denote that I intend to do anything about it.

Read, FTW.

@ hrmph
You seem to be one of the few that understand what I'm trying to do. Unfortunately I'm having really rotten luck with getting it to work well. You are correct when you say that it's harder than it looks. ATM it's a stone cold bitch, but if I can manage to get it right, it will look damn cool.

The way I have been approaching it is setting a min an a max altitude for the corroded metal (as seen on the tops of any of the ota maps), however, it seems to me that realistically, the tops would be the least corroded.

My other quandry is the fact that I'm rendering at a max height of 1000 in an attempt to get the normals to show up well, however the problem with that is I can either get it to show up WAAAAAY too much, or hardly noticeable. In some ways I'm ready to scrap the entire idea, but if you look at ck's blog, there is an early render of core prime at an angle, and that is what I have been basing my efforts around. It could be very possible that this won't work except with sm3, but if I could hard bake all the lighting into the texture I imagine that would be win.

My sm3 of metal heck has it's share of problems. Namely, the renderer is slow, exceptionally slow considering that there is only 1 texture layer. For my 7600GT I get about 25 fps with no units in the game, full settings, 1600x1200 with AA at 4. To me, this is a little too slow, but honestly, I'm not sure I'm going to be able to improve upon it, but I thought it might be a fun project to try.

Any ideas?
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

Image
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Offtopic monster strikes thread, wrecking for lots of damage.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Image
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Image
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

nope, smoth was a given nickname :P. Some online buddy of mine made it up in highschool.
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

my name = my first name + the initial of my last name

i ripped off cliffyb and davidm
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

who are they?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

My nickname is Kinky. Neddiedrow originated out of neddiedwarf. Sehkmet is an Egyptian goddess.

Back on topic now, please.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

Forboding Angel wrote:For those of you who are reading impared,
Forboding Angel wrote:reading impared,
Forboding Angel wrote:impared,
ok, NOW back on topic pls.
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ralphie
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Joined: 08 Jan 2007, 08:39

Post by ralphie »

It's actually "impaired".
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Candleman
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Joined: 08 Sep 2005, 07:30

Post by Candleman »

God god, can SOMEONE please answer his goddamn questions? This isn't a fricken spelling/name contest.

Anyway, I'm not really sure if what lt3d or whatever is, or how you use it, but in my opinion a planet made of metal would probably have no atmosphere, or maybe an oily one to keep the metal having that shiny look. I dunno how this'd translate to spring, but it's a start.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Candleman wrote:God god, can SOMEONE please answer his goddamn questions?
I already did, he said he was doing another render. Which means untill he posts it we cannot critique... so breathe in and breathe out.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

ralphie wrote:It's actually "impaired".
OH RLY!?!?!?!
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I still want to see a map with really big, giant gears. Geeears!
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