So does every other player I've ever seen. I don't think I've ever ran into one.MR.D wrote:You guys completely forgot about the Naval Engineers..
Naval balance in BA - and Seaplanes
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The primary problem with assisting ships is they are just so damn big and unwieldy. Getting them to assist without causing a total traffic jam is very hard. Floating nano towers or making naval engineers really small (like tugboats IRL) might help with that.
Oh, and Seaplanes still dont land on the water. Are we waiting for a spring update to fix this?
Oh, and Seaplanes still dont land on the water. Are we waiting for a spring update to fix this?
Okay, both con seaplanes and gunship seaplanes can land on water. All others cannot. All these planes, ones that land on water and ones that do not, have the amphibious and floater tags.
I can only assume that this is something to do with the different movement class of gunships and conplanes to bombers and fighters, and thus an engine problem? Or is there something i am missing here?
I can only assume that this is something to do with the different movement class of gunships and conplanes to bombers and fighters, and thus an engine problem? Or is there something i am missing here?
My first post in this topic covers the workertime of naval assist units to show how they could be used instead of nano's. The L1 con ship has a huge workertime (more than nano even) so it has good assist power for things like seaplane platforms.
Also, since this topic and the realisation that the naval engineers are not cost effective, their stats have been changed to make them more useful.
Also, since this topic and the realisation that the naval engineers are not cost effective, their stats have been changed to make them more useful.
Did he have targeting facilities? Just radar isn't good enough - if there were no targeting facilities, the torp bombers were torpedoing moving radar dots, ie, missing the hell out of the ships.DemO wrote:one of the players made at least 15 torp bombers and sent them (with sonar/radar planes) to the enemy T2 shipyard which was surrounded with warlords and cruisers.
Needless to say, we were very surprised with what we saw - the torp bombers missed almost every shot, and infact only 2 torpedo's hit enemy ships (which were barely moving by the way, it wasnt even like the guy was trying to avoid the torps, and these are big, slow, lumbering ships).
The torpedo bombers made several fly by's in their attempt but completely failed for 90%+ of the time to actually hit their target. I suggested to NoiZe that the aiming script be looked into, and that the torpedos hit the water sooner - because from observation it looked like several times the torpedos hit the water AFTER they had passed their target.
yeah but if radar planes are just seeing radar dots and don't have the ships actually visible at the time torpedoes were being launched, the torp planes will miss the hell out of them (if there's no targeting facility built - those dots move around like mofos without one.)
put it this way - if the ships were sailing through a bit of ocean lined with dragon's eye cameras and the torp bombers were missing them, i would be concerned.
put it this way - if the ships were sailing through a bit of ocean lined with dragon's eye cameras and the torp bombers were missing them, i would be concerned.