SwiftSpear:
Done, it'll be in the first LuaUI release (all 11 lines of code).
Comm Bombing - Lame, but too lame?
Moderator: Moderators
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Or just press "i".trepan wrote:You can use the "/gameinfo" command in game to determine
if it is CommEnds or not. ...
One thing i requested a long time ago was that, when comm dead=game ends is active, the commander would have a distinguishing grafical effect (only seen by the player, of course) like a glow around it. Although glow effects aren't possible in Spring, i think... That idea would be fine too.trepan wrote:... I can also setup a big flashing
"Commander Ends Game!" message that is displayed before the
game is started. If that's not enough, I could also add a message
to the console every 5 minutes
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
