
Noe that there still must be made a new wreckage for it.
It people like the old model (the one I and aGorm made) enough, I will port them as well.
link to package: http://lassie.student.utwente.nl/vliet/ ... 0Solar.rar
Moderators: MR.D, Moderators
explain?rattle wrote:I'd rather say non-distorted UV map.
I've no idea what coused thew zig-zag reflaction. I can, however assure you the UV map is good.rattle wrote:Look at the shot Caydr quoted. The white zic-zac is reflection I assume and it wouldn't be a zic-zac if the UVs weren't distorted. Tell me if I'm wrong, it just looks like that.
Well, when you make a new model. just open the old and see how it's put together. the solar is very simple. a base with dish1 to 4 :)MR.D wrote:ah-ha, figured it was just blind luck that my solar worked with the old script.. :D
If only there was a keyframe translator, so that animations could be developed in realtime using other means.
Oh and btw, that goofy reflection map is because of the smooth groups in the model.
This would be a nice adv solar. Right now the triangular one used in most mods is obviously much smaller than a lvl 1 solar, and it doesn't make sense that they actually produce more energy.TradeMark wrote:Since i have always wondered why they dont use the empty space for getting more energy from sun, here is my suggestion:
pic
What you think?
uh-huh. it would.bwansy wrote:This would be a nice adv solar. Right now the triangular one used in most mods is obviously much smaller than a lvl 1 solar, and it doesn't make sense that they actually produce more energy.TradeMark wrote:Since i have always wondered why they dont use the empty space for getting more energy from sun, here is my suggestion:
pic
What you think?
Good idea, i also wondered why adv solar was smaller o_Obwansy wrote:This would be a nice adv solar. Right now the triangular one used in most mods is obviously much smaller than a lvl 1 solar, and it doesn't make sense that they actually produce more energy.