Solar energy
Moderator: Moderators
Is it me or do fang and everyone else think this will change how the energymake tag works? If this is implemented it'd have to be via another tag aka solarmake so that immense damage isn't done to mods. If its implemented via solarMake not energyMake then modders can ignore the tag if they dont like it and continue as normal, and it'll then turn into a persuading caydr/quanto/Knox to sue the solar tag.
I don't get it, should I use a bigger font so you read all my words? There would be absolutely no need to "circumvent" this whatsoever. All units, as they function now, would function precisely the same way after the change. Only if you wished to support the new feature would you have to make ANY changes, and those changes would be simple.Forboding Angel wrote:Not to mention the extra modding time spend circumventing new said technique.
A unit that makes 20 energy would still make 20 energy. Only if you specify it should make 20*solarvalue would it actually take the map's solar value into account. Note that, since this doesn't exist, all current "solars" are of the first form, and therefore nothing would change if this was implemented.
Naturally, maps lacking a specified value would default to 1, so you'd get expected performance for all existing maps even with the mod change. Nobod, on either side, has to remake anything. Only if they wish to modify their units to take advantage of the new possibilities do they have to change anything. And some modders and mappers are bound to do so. Maybe your maps never will, maybe Fanger's units never will, and that's fine. But I have a feeling Picasso would mess around with it a bit, and who knows what new mods might make strong use of such units.
Most people seem to realize how little a problem this tag would be; it's unfortunate that some of the community members with more sway seem to take such additions as a personal attack just because they don't plan to make use of them.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Agorm and mufdvr to name 2 (btw irresponsible was the wrong word. Incorrect would be the best word for what I meant). Both have been mapping much longer than I. However mufdvr made a small mistake. It wasn't intentional. I dunno about agorm anymore. He's done some really super cool stuff, but he doesn't produce many maps these days.PicassoCT wrote:Name the NamesForboding Angel wrote:
No typemaps were not a mistake. however, more often than not they are used very irresponsibly by newbie mapmakers and even some veterains. The mistake is more in the deployment and lack of information.
Arco, You and I are attacking this from 180 degrees apart. Both solutions work, just differently.
I still think that this feature would be mostly worthless though. It's just not worth the time. The benefit gained is marginal at best.
1, he was joking. 2) Miss used it on the first two maps I made that used it, becasue I didn't understand the ramifications.
And I am still mapping... just RL sux's very much at the moment.
While i dont know if it should be implamented like this... I will say that for the purpose of a mod other than XTA, Et'all, it would be usefull for custom maps.
aGorm
::Edit ... sounds like Im in a mood there... shucks. *adds smilie*

And I am still mapping... just RL sux's very much at the moment.
While i dont know if it should be implamented like this... I will say that for the purpose of a mod other than XTA, Et'all, it would be usefull for custom maps.
aGorm
::Edit ... sounds like Im in a mood there... shucks. *adds smilie*
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I understand. I was simply using it to make a point. I was not intending to slight your mapmaking. I happen to like most of the maps you've done. I really wish you would redo desert dunes. That map is cool. </offtopic>aGorm wrote:2) Miss used it on the first two maps I made that used it, becasue I didn't understand the ramifications.
I agree with this,, I don`t remember the specific map but I typed the sea floor incorrectly and the map suffered terribly.Forboding Angel wrote:Agorm and mufdvr to name 2 (btw irresponsible was the wrong word. Incorrect would be the best word for what I meant). Both have been mapping much longer than I. However mufdvr made a small mistake. It wasn't intentional. I dunno about agorm anymore. He's done some really super cool stuff, but he doesn't produce many maps these days.PicassoCT wrote:Name the NamesForboding Angel wrote:
No typemaps were not a mistake. however, more often than not they are used very irresponsibly by newbie mapmakers and even some veterains. The mistake is more in the deployment and lack of information.
Arco, You and I are attacking this from 180 degrees apart. Both solutions work, just differently.
I still think that this feature would be mostly worthless though. It's just not worth the time. The benefit gained is marginal at best.
<edit> The map in question was "Arctic Zone".


yeah cause like 4 EE players (me, Forb, Deci, and Fang i believe) had a match on it and nearly hara kiried ourselves when we witnessed our ungodly slow amphib assaults. Afterwards we tracked u down and told u to fix it.
I would also say that while options are good too much complexity equals bad and as such i vote nay against this idea.
I would also say that while options are good too much complexity equals bad and as such i vote nay against this idea.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
take a look to the map cow:NOiZE wrote:we are all sticked with 20, but perhaps we can include units with a map, and maybe they will override the default units.
http://www.unknown-files.net/index.php? ... &dlid=1903
How did you do that ?NOiZE wrote:there is a fusion in that map that can be build by the commander...bwansy wrote:What's so special about this map? I tried with AA2.23, and there is no difference in solar collector energy production.
So basicly i added a unit to the map...
so perhaps subsituting a unit is also possible...
just open the archive and take a look.LBPB wrote:How did you do that ?NOiZE wrote:there is a fusion in that map that can be build by the commander...bwansy wrote:What's so special about this map? I tried with AA2.23, and there is no difference in solar collector energy production.
So basicly i added a unit to the map...
so perhaps subsituting a unit is also possible...