aa expanded (aae) - Page 3

aa expanded (aae)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

how many units should this mod have

100-200
14
29%
200-300
4
8%
300-400
30
63%
 
Total votes: 48

User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

i ment more fun not better. and thats not a design its half of a rough concept but when i finish it (tonite) ill change it to paragraph form
eddy
Posts: 22
Joined: 06 Sep 2006, 00:15

:D

Post by eddy »

Zoombie wrote:
I am not a big fan of "Lets tack on EXTRA huge, EXTRA expensive units just for the heck of it!" addons.
.
but i am :lol:

great job overkill, im with ya. i just love super xtre stuff!!!
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

yesssss! im almost done with my design doc (its like 50 freaken pages)
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

k so this will be TAUCP for spring basically?
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

not quite its kinda gonna be like a mix in between taucp and aa (lots of units but carefully balenced like aa)
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

overkill, I have been considering the same idea as you. Contact me, and lets work on this together. Personally, two things I would like to include immediately would be a 2 Tier hovercraft techtree and an expanded lvl3 techtree based on the one used in TLL. This will be challenging, but not impossible.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Carefully balanced. Hahaha, good one.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

lol, Caydr pretty much spent his life for AA, you'll need to show a lot of determination for this project..
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

too late, Persh has already released his own Mega Unitz Pack
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

thats not neer what its gonna be at all and i thought ur against that idea u even said in its forun and im sure its not neer beeing balenced

oh and ill gladly work together with REVENGE
AAAAAND IT WILL BE BALEEEEENCED :P

and im sure it wont be neer as balenced or popular as aa
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

It WILL be a BITCH to balance. Although after it gets balanced, I would just include it with AA as part of Caydr's mod adoption program. Call it AA 2.2 (E) [E for Extended].
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

i probly would to
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It'll probably be balanced for use on Speed Metal...
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

KDR_11k wrote:It'll probably be balanced for use on Speed Metal...
All mods are balanced on Speed Metal... :P
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Anyone think that people are being a little too harsh on this guy? Maybe something neat and cool will come out of this idea? We can't tell untill its made, damn it!

Bigcheese, try you're idea. Try to remember, though, that bigger != better. Ever think about how cool it would be if a small unit was as strong as a Krogoth. Like an eighteen year old who could...like...cut people in half with her mind. But thats my geekness speaking up. But woulden't it be cool to have a single eighteen year old girl walk into an army and then, a few seconds later, they all fall apart at the seams.

But thats just me. Make what you want. Whether its good or not is really up to you, and the idea itself. Sometimes flawed idea's are made better with some hard work. Sometimes hard work is completely ruined by flawed ideas.

I am also calling you big cheese from now on, thanks to you're avitar.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Try to remember, though, that bigger != better.
As heart warming as your enthusiasm is, if we intend to seriously balance this mod we absolutely cannot start out with this kindof mentality...

But I guess a few Monkeylords and Junkbots won't hurt. :twisted:
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Bigcheese XD
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

So where's this "almost 50 pages" design doc?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It just doesn't fill me with confidence when he's polling "how many hundred units should the mod have?". The mod should have just as many units as it needs to archieve the desired balance, no more no less.
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Zoombie wrote:Anyone think that people are being a little too harsh on this guy? Maybe something neat and cool will come out of this idea? We can't tell untill its made, damn it!

Bigcheese, try you're idea. Try to remember, though, that bigger != better. Ever think about how cool it would be if a small unit was as strong as a Krogoth. Like an eighteen year old who could...like...cut people in half with her mind. But thats my geekness speaking up. But woulden't it be cool to have a single eighteen year old girl walk into an army and then, a few seconds later, they all fall apart at the seams.

But thats just me. Make what you want. Whether its good or not is really up to you, and the idea itself. Sometimes flawed idea's are made better with some hard work. Sometimes hard work is completely ruined by flawed ideas.

I am also calling you big cheese from now on, thanks to you're avitar.
RIVER TAM!!!!!
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