In game music support - Page 3

In game music support

Requests for features in the spring code.

Moderator: Moderators

What feature do you want most to be added to spring? (Just ignore an option if there already is that feature)

In game music support
6
16%
Unit limit
4
11%
Cloaking issues resolved
2
5%
Better gui
12
32%
mobile factories
1
3%
weather (day, night, wind, rain, etc.)
7
18%
better fps mode
1
3%
better game loby
1
3%
more terain (trees, better clouds, etc.)
0
No votes
replay issues fixed
1
3%
endless/looping maps
0
No votes
other
3
8%
 
Total votes: 38

Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

e: obsolete
Last edited by Kloot on 19 Jul 2008, 13:16, edited 1 time in total.
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JimmyJ
Posts: 84
Joined: 21 Dec 2005, 05:52

Post by JimmyJ »

We may not be able to use ota music, but hopefully someone will make us some ota STYLE music , or find some ota style music.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Zoy64 wrote:Well since Spring is TA, and Cavedog went out of business :cry:
I doubt copyrite laws would be a problem.
Its rarely the games studio that owns the rights to the game. Its usually the publisher.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'll get to work on some music myself if you give me a format, and I will get the people in this community together through a content creation contest to make some, if you wish. I see a possibility for music libraries for different mods, encoded in a light format (MIDI?), of course, and then MP3/WMV... external folder audio loaders.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

neddiedrow wrote:MIDI
ICK.

Ogg is good, very good indeed.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Well, I made amateur game soundtracks in MIDI, and some songs in MP3 at one point, so there we go... I'll switch to OGG if I get going, I expect.
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