I thought we decided this was a bollocks argument?altaric wrote:this sounds nice, but forks from OTA ..

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I think people are just stupid and don't realize that we run mods on this engine and robust functionality is good. There's no law stating that ever spring mod needs to use every feature.Gnome wrote:You haven't figured out that hypocrisy reigns supreme here?
Someone requests an optional feature to bring back a certain element from OTA, that gets flamed. Someone creates a new feature which isn't OTA enough, that gets flamed. Sense, logic, and decency have no place!
Even harder for the offense, who would need nearby refuel pads for his Brawlers. Said pads aught to be in arty range...Dr.InfernO wrote:I don't think it's a nice idea to get fuel for airplanes.
There is a reason why I'm sending air-fighter patrols out.
What if someone of your enemies is massiveing Brawlers?
If you have to land all refuel all patrolling aircrafts, it's getting a bit hard to get an air to air defence.
Maybe switch it to limited ammo.
#Dr.InfernO wrote:I don't think it's a nice idea to get fuel for airplanes.
There is a reason why I'm sending air-fighter patrols out.
What if someone of your enemies is massiveing Brawlers?
If you have to land all refuel all patrolling aircrafts, it's getting a bit hard to get an air to air defence.
Maybe switch it to limited ammo.
Argh, I think it is possible to make a islandbase tag and then have mobile units go there for repairs also.Argh wrote:I would be in major favor of making this apply to any unit, and having units be able to seek out a given unit to "refuel" from. In addition, I'd love it if "IsAirBase" was changed to "IsRepairBase", and could be made unit-specific. Then we could have units flee from combat, drive to a mobile repair vehicle, get repaired, and return to the fight, instead of having to manually target "healers". It would be a greatly beneficial change and allow for much more varied gameplay.