About Group Ais - Page 3

About Group Ais

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

SwiftSpear wrote:[edit] LLTs are a must in AA, but most players won't touch them in XTA. They are basicly short range missle towers that can't attack air, the only upside is a slight bit more hitpoints.
The commander does build an llt but I found that it has quicker to build missile towers then jump to HLT's for economic purposes.
haha, youbunchan00bs!!

there is one reason i can "rush" your ai alantai, and that IS it doesnt build llts in early game. yes in early game they are usefull, a lot. AND in later game they provide LOS, yes, yes, in a similar way dragon's eyes (cameras) work in aa (but with a laser :) , and not stealth nor cloakable..).
I suppose dont need to explain why los is important for your units or defenses. (accuracy).

Missile towers are very cool, but lack the firepower, and are expensive if you build lots. ( for early game again).
Also, one mt wont protect you from a single ak.
4-5 mts will provide good defense against early rushes.

llts are usefull for protecting small metal extractors outposts too, or anything relatively valuable. (early-mid game).

In a game in defunct map4, one llt saved my commander from rape, by rapiers (that core l2 gunships). dont ask me how, it just did. (then i won woot!).

in late game, this very same llts will help hacking down l2 units aswell.

ah, the screenshot.. it may do normally, but here it didnt.. man.. radar coverage is PRIORITY.
sad you cant tell time, but it was like 25 mins. there are also 2 adv. kbot labs.. in such small map..
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

LLTs useless?
i thought so once.
play reddragon (IownU). against slashers without LLTs you are doomed!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Alantai + AI +nohelp != good XTA AI experience

I know little of XTA and I only played it because I couldnt change ti from running spring.exe directly so what i know about XTA is from playtests against NTAI.

As far as I saw Missile towers built quciker than llt's and thus gave NTAI a better chance of expanding quicker. But nobody has been tellign me any fo this and I ahvent got the multiplayer experiecne to back me up liek a lto fo you have. That and I keep asking but so far people arent giving anything.

That last post is very helpful and it's things like that I find useful, rather than the gret expectationt hat some people have that i want to give them a copy of VS .Net 2003 and teach them C++ to program all these wierd things.

NTAI 0.29 agrees with you there, everytime I tell it to build defences, it chooses llt's almost exclusively now.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

If you can rush NTAI it's because it doesn't spend enough time on early missle towers and militarty forces, and doesn't properly proportion it's active military in defencive positions around the base. Missle towers are more then adequate to tilt the scales in the differencive favor, even againt the most solid XTA players... The issue is that placement is insanely important and requires response to alot of little issues, and you need to appropreately respond to an incoming rush force by meeting it somewhere on your defencive line with your own forces.

LLTS take longer to build and have only a health advantage over missle towers. Damage and accuracy is nearly identical.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

you know what i do vs guys that use 2+ llts in the middle in SD? or ontop of the hills... use crashers. yep. like 2 crashers do the job, but 4-6 are sweet and fast and can threaten commander too.... well that is a bit hard but they can.

llts are more usefull to hold the line.
in places where important building concentration is higher
wherever you need good los.

mts are good too, but in more open space areas.. or against players using crashers/samsons/planes..

never use only one strategy/technology.. thing.. er..

for example Im writing this with my tongue see?

so when some lunatic assessine shots me on both hands i can still type/play.

ugh ugly taste...

now where are those assessin.. i know i saw one.. . no1!!! behind me!!1

e:swiftspear... llts firepower> mts!!! what game are you playing? not xta.
1 llt can kill 3 aks. 1 mt cant kill 1.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

My temp solution was to add a defence tag immediatly after every mex tag on the con kbot, so every mex had a defencive structure next to it.

But all this MT vs LLT isnt clearing ti up at all, if anythign it's confusing. All I can gather is use MT's unless you're trying to dig in and hold a line.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

MT's are good, way better accuracy, but low armor. But also low metal cost ... so u need forests of them :D
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

mts are good too, but in more open space areas.. or against players using crashers/samsons/planes..
sorry but against slashers/crashers u need a LOT of MT very densely packed to withstand a assault. LLT with a few MT is best, they can't snipe the LLTs if they are using pure slashers because of the MT, they come in close to view the MT to fire back the LLTs own em. LLTs aren't very effecient on big maps though unless u r facing sammies or a mass of weak units like AKs
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Why not use military units to hold your lines under MT cover fire rather then trying to do it with LLTs which a smart player will just walk around.
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