SwiftSpear wrote:[edit] LLTs are a must in AA, but most players won't touch them in XTA. They are basicly short range missle towers that can't attack air, the only upside is a slight bit more hitpoints.
haha, youbunchan00bs!!The commander does build an llt but I found that it has quicker to build missile towers then jump to HLT's for economic purposes.
there is one reason i can "rush" your ai alantai, and that IS it doesnt build llts in early game. yes in early game they are usefull, a lot. AND in later game they provide LOS, yes, yes, in a similar way dragon's eyes (cameras) work in aa (but with a laser :) , and not stealth nor cloakable..).
I suppose dont need to explain why los is important for your units or defenses. (accuracy).
Missile towers are very cool, but lack the firepower, and are expensive if you build lots. ( for early game again).
Also, one mt wont protect you from a single ak.
4-5 mts will provide good defense against early rushes.
llts are usefull for protecting small metal extractors outposts too, or anything relatively valuable. (early-mid game).
In a game in defunct map4, one llt saved my commander from rape, by rapiers (that core l2 gunships). dont ask me how, it just did. (then i won woot!).
in late game, this very same llts will help hacking down l2 units aswell.
ah, the screenshot.. it may do normally, but here it didnt.. man.. radar coverage is PRIORITY.
sad you cant tell time, but it was like 25 mins. there are also 2 adv. kbot labs.. in such small map..