Ow wow didn't notice the replies.
Well take a look at update #2 (in my previous post)
It's definately the smd, no question.
I'm so happy. This has been one hell of a learning experience.
there will be more in a bit I think
note- god 16 x 16 is taking a long time to compile
Map conversion Request
Moderator: Moderators
For making an SMD, try using my SMD creator. Almost impossible to make an error in that, so you should be safe (:P). Find the latest version in this thread:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420
Perhaps I should creat a program that you input the size of your map in, and it tells you the size of the pictures you need? Shouldnt be to hard, and will help lots of people. If you wait a few minutes, I should be able to make one.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420
Perhaps I should creat a program that you input the size of your map in, and it tells you the size of the pictures you need? Shouldnt be to hard, and will help lots of people. If you wait a few minutes, I should be able to make one.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
hey mael
Not trying to be ungrateful, but smd creator is what I was using for smd's
Perhaps you could implement some checks to make sure that things don't overlap? Start positions being out of bounds, on top of each other... etc
The image size thing would be a godsend, not because I can't do math, but because it is like a stupid check. Always gotta do the stupid check, otherwise you make super simple mistakes.
Not trying to be ungrateful, but smd creator is what I was using for smd's
Perhaps you could implement some checks to make sure that things don't overlap? Start positions being out of bounds, on top of each other... etc
The image size thing would be a godsend, not because I can't do math, but because it is like a stupid check. Always gotta do the stupid check, otherwise you make super simple mistakes.
Problem with having checks for the starts being out of bounds, is I dont actually know the size of your map. I guess I could implement some checking to see if the positions overlap, shouldnt be to hard. The start positions thing does need a bit of work. It was thrown together in about 10 minutes, just before a release. I guess its about time to release another version. I had kinda stopped working on it, and didnt really have a need for an update.
Ill see what I can do about overlap checking. Checking of other values is already implemented, so that shouldnt need much work.
Ill see what I can do about overlap checking. Checking of other values is already implemented, so that shouldnt need much work.
oops, i also have made the picture size thing. Find it here:
http://maelstrom.niiil.com/files/Map%20 ... 20Sizes.7z
You can see all my Spring tools here if you want to:
http://maelstrom.niiil.com/?l=files&sub=2
http://maelstrom.niiil.com/files/Map%20 ... 20Sizes.7z
You can see all my Spring tools here if you want to:
http://maelstrom.niiil.com/?l=files&sub=2
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
wow thanks dude!
the image size and water thing are soon to be favorites of mine.
Hey guys I have a question.
Mufdvr I have remade the heightmap of the map that I posted here, and retextured it (Made it so much better), but I added tons of trees, mapconv didn't seem yo like it and it turned the texture of my map to some brown sandy looking thing. <- Wierd
I went back to my previous metal map and it was fine. Also, I need a litle help with colors in the smd file. On what are they based?
I'm trying to make a small skirmish map that is best for use with hovers (Because no one uses them and it's a damn shame) and not so good for air (which is one reason the map is so small, makes swarming damn near impossible). I have some really cool ideas for this as well. I think you guys will like it :D
the image size and water thing are soon to be favorites of mine.
Hey guys I have a question.
Mufdvr I have remade the heightmap of the map that I posted here, and retextured it (Made it so much better), but I added tons of trees, mapconv didn't seem yo like it and it turned the texture of my map to some brown sandy looking thing. <- Wierd
I went back to my previous metal map and it was fine. Also, I need a litle help with colors in the smd file. On what are they based?
I'm trying to make a small skirmish map that is best for use with hovers (Because no one uses them and it's a damn shame) and not so good for air (which is one reason the map is so small, makes swarming damn near impossible). I have some really cool ideas for this as well. I think you guys will like it :D
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43