Map conversion Request - Page 3

Map conversion Request

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Ow wow didn't notice the replies.

Well take a look at update #2 (in my previous post)

It's definately the smd, no question.

I'm so happy. This has been one hell of a learning experience.

there will be more in a bit I think

note- god 16 x 16 is taking a long time to compile
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

For making an SMD, try using my SMD creator. Almost impossible to make an error in that, so you should be safe (:P). Find the latest version in this thread:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2420

Perhaps I should creat a program that you input the size of your map in, and it tells you the size of the pictures you need? Shouldnt be to hard, and will help lots of people. If you wait a few minutes, I should be able to make one.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

hey mael

Not trying to be ungrateful, but smd creator is what I was using for smd's

Perhaps you could implement some checks to make sure that things don't overlap? Start positions being out of bounds, on top of each other... etc

The image size thing would be a godsend, not because I can't do math, but because it is like a stupid check. Always gotta do the stupid check, otherwise you make super simple mistakes.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Problem with having checks for the starts being out of bounds, is I dont actually know the size of your map. I guess I could implement some checking to see if the positions overlap, shouldnt be to hard. The start positions thing does need a bit of work. It was thrown together in about 10 minutes, just before a release. I guess its about time to release another version. I had kinda stopped working on it, and didnt really have a need for an update.

Ill see what I can do about overlap checking. Checking of other values is already implemented, so that shouldnt need much work.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

oops, i also have made the picture size thing. Find it here:
http://maelstrom.niiil.com/files/Map%20 ... 20Sizes.7z

You can see all my Spring tools here if you want to:

http://maelstrom.niiil.com/?l=files&sub=2
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

wow thanks dude!

the image size and water thing are soon to be favorites of mine.

Hey guys I have a question.

Mufdvr I have remade the heightmap of the map that I posted here, and retextured it (Made it so much better), but I added tons of trees, mapconv didn't seem yo like it and it turned the texture of my map to some brown sandy looking thing. <- Wierd

I went back to my previous metal map and it was fine. Also, I need a litle help with colors in the smd file. On what are they based?

I'm trying to make a small skirmish map that is best for use with hovers (Because no one uses them and it's a damn shame) and not so good for air (which is one reason the map is so small, makes swarming damn near impossible). I have some really cool ideas for this as well. I think you guys will like it :D
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Update on the missing texture question...

The reason the ground was going brown on me is because I had manually changed filenames after recompiling. Dumb mistake but I didn't realize that the files refrenced each other.
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