@jammerlan:
it still feels like you didn't get it, why the limit won't be increased. it won't be increased because only a few people hit the limit. This really let it look like these people have a broken widget or use a broken AI.
So either give us the requested information (infolog.txt / replay) or stop abusing us.
Maybe read http://springrts.com/wiki/Bugs
please increase packet limit
Moderator: Moderators
Re: please increase packet limit
jamerlan: Like already said, if you want to play with AIs, just host the game yourself and increase the limits as you like.
Which widgets are troublemakers? Well, there is an excellent "None" button at the bottom of the widget selector. If you begin by pressing that one, and then play some games to see if the problem persists. Trust me, it will not. Then simply add one widget at a time until the problem comes back.
You will find that some widgets (such as customformations2) are likely to blame. Regarding cf2, that issue can be resolved by improving the engine group move system. It would make cf2 obsolete, and I am considering to do it.
Which widgets are troublemakers? Well, there is an excellent "None" button at the bottom of the widget selector. If you begin by pressing that one, and then play some games to see if the problem persists. Trust me, it will not. Then simply add one widget at a time until the problem comes back.
You will find that some widgets (such as customformations2) are likely to blame. Regarding cf2, that issue can be resolved by improving the engine group move system. It would make cf2 obsolete, and I am considering to do it.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: please increase packet limit
That would be excellent zerver. However, you would need to allow line drawing in the engine system. At this point it's difficult to play without being able to draw shapes.
Here is what I really do not get.
Evo at any given time in a game, could very well have quite literally 100's of units at a time beating the hell out of each other, and orders being spammed in a very starcraft2 fashion, but I have never once experienced anything like this.
Evo uses a strict (ish) set of lua though, and user side widgets are not allowed (only the ones included with the game, which is substantial).
I'm guessing that a badly written helper widget is being used by these guys, causing the problem.
I highly doubt cf2 has much to do with it (however, implementing cf2 ability directly into the engine would be fucking sweet).
Here is what I really do not get.
Evo at any given time in a game, could very well have quite literally 100's of units at a time beating the hell out of each other, and orders being spammed in a very starcraft2 fashion, but I have never once experienced anything like this.
Evo uses a strict (ish) set of lua though, and user side widgets are not allowed (only the ones included with the game, which is substantial).
I'm guessing that a badly written helper widget is being used by these guys, causing the problem.
I highly doubt cf2 has much to do with it (however, implementing cf2 ability directly into the engine would be fucking sweet).