Weblobby
Moderators: Moderators, Lobby Developers
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Weblobby
Fixed, plus many features were added. Most importantly, create a new battle (springie only) and mod options.
Re: Weblobby
is it opensource?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Weblobby
A lot of people ask this question for some reason.
Right click on the page and view source.
Right click on the page and view source.
Re: Weblobby
do not see any sources and license info. Only *.class files and jarsCarRepairer wrote:Right click on the page and view source.
so your answer is NOT
Re: Weblobby
it is a JS lobby. java stuff is minor, and the biggest thing there is:
https://github.com/spring/JUnitSync
https://github.com/spring/JUnitSync
- CarRepairer
- Cursed Zero-K Developer
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- Joined: 07 Nov 2007, 21:48
Re: Weblobby
Yes technically it's a joint effort because the java parts are from hoijui and cheesecan. I have been too lazy to care about writing out licenses (compare to knorke who puts funny german words as his license or stuff like "pushbutton magic"). I hereby grant you permission to use the code. It is done. 
Okay no more joking around. I'll upload all the java and put the word GPL on all my files. Hopefully that's sufficient. Time to get serious.

Okay no more joking around. I'll upload all the java and put the word GPL on all my files. Hopefully that's sufficient. Time to get serious.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Weblobby
Knorkes License states that if you organice him a date, you get his stuff for free. Meanest LaySense of them all.
Re: Weblobby
Have you ever considered to dev into weblobby what comes easy and natural to something allready executed in a browser? For example a steamlike starting page? Or having a channel were the latest forumposts are read out?
Just tasking.
Just tasking.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Weblobby
Good ideas. What should be on the starting page and which subforum should it read?
Re: Weblobby
Depending on the weekdays.. rotating.. or random...i cant decide..just show the Mods MainThread :D and dont forget to show WIP and MapSection from time to time.. also how about a BattleNewsTicker..
DayWalker|Skasi vs. Licho|Beherith(1:0) --
Finally.. how about giving battles QualityPoints, based upon the people participating? If you play a 1vs1 on a challenging map, you gain, if you go for a Badsd vs some newbs, you loose.
Or you add a RPG like RankSystem, it doesent have to influence anything ingame, just the fact that this colum down on the screen fills up, with every battle against quality opponents, and your number soon is going to be the highest in lobby. :D
Also, add gags. Like snow on x-mas and running away buttons on halo-win.
Also, add embarassing defeats. If you suffer one, your head is hanged to the enemys "trophy wall" and it will hang there for a week, visible as a Icon for everyone in the lobby. (the Rpg element will prevent smurfing)
BRB...
DayWalker|Skasi vs. Licho|Beherith(1:0) --
Finally.. how about giving battles QualityPoints, based upon the people participating? If you play a 1vs1 on a challenging map, you gain, if you go for a Badsd vs some newbs, you loose.
Or you add a RPG like RankSystem, it doesent have to influence anything ingame, just the fact that this colum down on the screen fills up, with every battle against quality opponents, and your number soon is going to be the highest in lobby. :D
Also, add gags. Like snow on x-mas and running away buttons on halo-win.
Also, add embarassing defeats. If you suffer one, your head is hanged to the enemys "trophy wall" and it will hang there for a week, visible as a Icon for everyone in the lobby. (the Rpg element will prevent smurfing)
BRB...
Re: Weblobby
Also.. get the close function from the channelbuttons. i closed two channels by just blindlingly hitting on short named channels.
Otherwise. Good Work. Wouldnt complain if not using.
Otherwise. Good Work. Wouldnt complain if not using.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Weblobby
I like the new font for the player list but for the chat, it is hard to read.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Weblobby
In the settings tab check the box that says Chat Arial Font. I'd make it default but I don't know if all platforms would work with it.
Re: Weblobby
use monospace font family instead of exact font: http://www.w3schools.com/css/css_font.asp
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Weblobby
Good idea, but why not sans-serif instead. More text would fit in the chat.
Re: Weblobby
ppl prefer monospace for chat