Weblobby - Page 3

Weblobby

Discuss development of lobby clients, server, autohosts and auto-download software.

Moderators: Moderators, Lobby Developers

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Weblobby

Post by smoth »

awesome, thanks
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

Fixed, plus many features were added. Most importantly, create a new battle (springie only) and mod options.
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: Weblobby

Post by jamerlan »

is it opensource?
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

A lot of people ask this question for some reason.

Right click on the page and view source.
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: Weblobby

Post by jamerlan »

CarRepairer wrote:Right click on the page and view source.
do not see any sources and license info. Only *.class files and jars
so your answer is NOT
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Weblobby

Post by hoijui »

it is a JS lobby. java stuff is minor, and the biggest thing there is:
https://github.com/spring/JUnitSync
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

Yes technically it's a joint effort because the java parts are from hoijui and cheesecan. I have been too lazy to care about writing out licenses (compare to knorke who puts funny german words as his license or stuff like "pushbutton magic"). I hereby grant you permission to use the code. It is done. 8)

Okay no more joking around. I'll upload all the java and put the word GPL on all my files. Hopefully that's sufficient. Time to get serious.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

Believe it or not, automatic map downloads!

Image

Thanks abma for pr-downloader!

Windows only for now. Mac and Linux maybe soon?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Weblobby

Post by PicassoCT »

Knorkes License states that if you organice him a date, you get his stuff for free. Meanest LaySense of them all.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Weblobby

Post by PicassoCT »

Have you ever considered to dev into weblobby what comes easy and natural to something allready executed in a browser? For example a steamlike starting page? Or having a channel were the latest forumposts are read out?
Just tasking.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

Good ideas. What should be on the starting page and which subforum should it read?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Weblobby

Post by PicassoCT »

Depending on the weekdays.. rotating.. or random...i cant decide..just show the Mods MainThread :D and dont forget to show WIP and MapSection from time to time.. also how about a BattleNewsTicker..

DayWalker|Skasi vs. Licho|Beherith(1:0) --

Finally.. how about giving battles QualityPoints, based upon the people participating? If you play a 1vs1 on a challenging map, you gain, if you go for a Badsd vs some newbs, you loose.

Or you add a RPG like RankSystem, it doesent have to influence anything ingame, just the fact that this colum down on the screen fills up, with every battle against quality opponents, and your number soon is going to be the highest in lobby. :D

Also, add gags. Like snow on x-mas and running away buttons on halo-win.

Also, add embarassing defeats. If you suffer one, your head is hanged to the enemys "trophy wall" and it will hang there for a week, visible as a Icon for everyone in the lobby. (the Rpg element will prevent smurfing)

BRB...
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

Okay.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Weblobby

Post by PicassoCT »

Also.. get the close function from the channelbuttons. i closed two channels by just blindlingly hitting on short named channels.

Otherwise. Good Work. Wouldnt complain if not using.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

Now supporting the quickmatch system of ZK Lobby. The more people use it, the better works. Linux and Mac users, try it out.


Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Weblobby

Post by smoth »

I like the new font for the player list but for the chat, it is hard to read.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

In the settings tab check the box that says Chat Arial Font. I'd make it default but I don't know if all platforms would work with it.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Weblobby

Post by jK »

use monospace font family instead of exact font: http://www.w3schools.com/css/css_font.asp
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Weblobby

Post by CarRepairer »

Good idea, but why not sans-serif instead. More text would fit in the chat.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Weblobby

Post by jK »

ppl prefer monospace for chat
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