builders_war mod(beta) - Page 3

builders_war mod(beta)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

I think arguing about game mechanics of TA by using the storyline is like running in the special olympics...

The TA "story" was just slapped on it in the very end and has nothing to do with unit design, game mechanics or anything else (just imagine how _sucky_ all the weapons are. For civilisations that spanned 1000s of planets, their tanks should be able to shoot further than 6 times their bodylenght, for example :D )

And how do you think nobody is "lost" exect when a planet falls?
Just because somebody is a clone or an ai doesnt mean he/it is a non-person.

(or you could argue the same way that a pair of identical twins is just one human, with no loss if one is killed)
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

for relase a beta unit is in download at fileuniverse in spring unit section

i work about 3d models polycount and need test the game speed with 1000unit (the human soldier(ARM) have 2000faces maybe excess)

think about this: if you are now a clone??? :no change for your mind !
the diferent between a clone and a "natural" is the same do by ethnist racist and madman's

about ARM / CORE spirit i think a great diferent is civil life ARM think about natural/animal/personnal and CORE think about a new life form "biomecha " or about a "communist" spirit : the great linked_mind of all life by tech(same concept of magic telepatic link)
true that in war oponment use same weapons and tactics but i think ARM need crew pilot slow vehicle for counter advantage of CORE in electronic warfare jamming and c3i but the fail of electrical life for is the IEM device high altitude nuclear blast electrocute antena and in out system and ionize atmospher with a long jamming time
so the CORE IA is a great advantag in Gforce acts like plane and space ship equal to missile manevrability accelerate brake and turn rate to 35G VS crew piloted 4G forces

about civilian :
my mod is my soluce to this problem :many time i loose a game because i build economic or military at the wrong moment
but builders_wars dont change really the problem because all unit are nano constructor but always we must make choise beetween specializeds units :artillery antiair antiarmor speeders flyers walkers boats subs....
(i need scripts of plane builder with weapons)
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BeeDee
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Joined: 16 Mar 2005, 03:17

Post by BeeDee »

IMSabbel wrote:I think arguing about game mechanics of TA by using the storyline is like running in the special olympics...
Hey, now. The main reason I consistently play Core is not because I prefer their units but because I support their philosophy. :)
IMSabbel wrote: The TA "story" was just slapped on it in the very end and has nothing to do with unit design, game mechanics or anything else (just imagine how _sucky_ all the weapons are. For civilisations that spanned 1000s of planets, their tanks should be able to shoot further than 6 times their bodylenght, for example :D )
Yeah, but those weapons can be spun out of local materials in a matter of minutes or even seconds. Design compromises are necessary to allow that sort of quick manufacture. Since D-guns can't be nanolathed on location, only brought with the commander when he's 'gated to a target planet, consider that as a more likely example of the true state of the art in Core/Arm weapon design. :)
IMSabbel wrote: And how do you think nobody is "lost" exect when a planet falls?
Just because somebody is a clone or an ai doesnt mean he/it is a non-person.

(or you could argue the same way that a pair of identical twins is just one human, with no loss if one is killed)
We're getting into deep philosophy here. :) I hold the view that if you can make a "close enough" copy of a dead person, then that person hasn't actually died. An identical twin isn't close enough because it doesn't share enough of the life experiences of its partner, having become a separate person over the course of its life. On the other hand, a backup of my pattern made right before I march off in an A.K. would satisfy my sense of continuity.

You're perfectly free to disagree, of course - it's a matter of opinion that can't be objectively proven at our current level of scientific understanding. But people who disagree probably don't volunteer their patterns or clones for the war effort as much, so they're more likely to be those civillians I mentioned earlier. The subject is discussed to some degree at http://en.wikipedia.org/wiki/Mind_transfer - TA even gets a mention down in the list of science fiction examples.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

don t understand why long talk about an idea for me very simpl
CORE want a colectiv mind and ARM individual
with futur tecnologi this will true problem
many talk about gameplay but it seems strategic need to be realist because numerous factor to memoriz

http://www.fileuniverse.com/images/crew+3.jpg
to texture and resiz
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

Image



Image


crew advanced for builder war
Last edited by emmanuel on 10 Apr 2006, 22:17, edited 2 times in total.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Nice bump :P
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

i try for it =sure

Image
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JimmyJ
Posts: 84
Joined: 21 Dec 2005, 05:52

Post by JimmyJ »

Wow, a bunch of this mod is looking rather nice! Too bad it doesn't seem like a release is to come out soon :cry:
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

thanks for your interest
realese very next
for wait this 7z file with 2mb of .3de parts for 3dobuilders
it s my wings work used in this mod
post next time =test screen capture started jun2005 to now

http://fileuniverse.com/?p=showitem&ID=2847 Image

Image
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emmanuel
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Post by emmanuel »

Image

half of 26 (maybe 36 later) unit have now visible CREW
not count 4 factory 3rd party without work and a cheat stock of metal energy productor 1mega/s

all this start tree years last when i want remove antiaironly ( toairweapon=1; or badtargetcategory=notair; i m not working about plane)
and restart in jun 2006 when i learn about a 3d camera for totalA nammed taspring>>i work two mounth on winme without possibility to test taspring =is spring work on 98se or winme or linux now ?
and why if not?
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

A COMMANDER PER DAY with visible crew(this week)

the last= (arm com script reused )
Image

3d +textures ended (but not .fbi .tdf wrekages)=
Image

ballistic ranges 350mini 1400 maxi =all distances with weapon speed beetween 350 to 750
Image

problem for release now= tree crushing only by spid4 and hover4 :why?...
can upload .3de or .obj parts on request
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

someone talk about incorect scale of pilot and infantry in mods
it s true
my crews are 8x oversized but are foot print+/-1
for ilustrat see the suposed real size of commander pilot here=Image
sure the infantry unit must have grass to half legs and move under tree is it s 30 meters old tree
the gear commander mod infantry unit seem be a corect

Image[/url]

....so i test it today=result is very good=Image
maybe will rezize all my product quickly...
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

today nowork but just a test movie recordind norepresentativ of this mod but some thing to see :

http://www.fileuniverse.com/?p=showitem&ID=3036
14mb
320x240
divx502 codec
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

:-) Looks intresting i like the video :) but a bit confusing ^^ , come one release it heheh
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Now I'm Interested.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

i will release when the corects unit are selected and scaled
maybe these week
i must scale ,build menu ,verify cost and add corpsedead
and test the pack make a movie and pics
maybe 10 original units and 3 factory 3rd party are released firstly for not wait others month ago

ImageImage

a jeep recycled
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

http://fileuniverse.com/?p=showitem&ID=3107
=another test video

next will be tutoriel video and unit picture and release ...maybe...pack 1 for test and help needed about crushstrenght (tree not broken for some units)and movinfo(unable to amphibie or floater)

it s actually fully fonctionnal original core otai versus new arm modded (not ai working for ota or spring (why?))
staying 1 bug for ota and 1bug for ota/spring
and 3 wings/3do to corecting
upload this weak ...maybe...3.1mb
2 level =a 5robot+a 3/4tank in 2factory with 2metallo 2solar and...a hyper turet|BW:OMNIANTIindustry(tortur&demolition_tools)=exclusivity
mod possibly will be renamed =brutals_constructors for the french/english understanding title...


http://fileuniverse.com/?p=showitem&ID=3126
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

another wait for realease pack1 for fix and improvement of awfull things
this pick for exempl=

Image
CrowJuice
Posts: 88
Joined: 13 May 2005, 11:01

Post by CrowJuice »

Very interesting! I like :)
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

looks nice in what program do you model the models?
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