Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Moderator: Moderators
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
I remember tribulex made a mod, based on XTA, with only flash. You could only build vehicle labs, which in turn could only make flash or con vehicles. The cons could then only make basic eco, more vehicle labs or popups which fired more flash, which were then controllable or did damage.
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
If you hit a unit you'll still receive massive pinball damage.Pxtl wrote:Couldn't you just use UnitPreDamage to zero out any ground-impact damage?
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
UPD can be used to catch that too if you want toGoogle_Frog wrote:If you hit a unit you'll still receive massive pinball damage.Pxtl wrote:Couldn't you just use UnitPreDamage to zero out any ground-impact damage?
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Now all we need is a jousting mod where players FPS their fired units to try and shoot each other in mid-air.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
IN SLOOOOOOOW MOOOOOOOOOTIONGuessmyname wrote:Now all we need is a jousting mod where players FPS their fired units to try and shoot each other in mid-air.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Where can i download this great weapon.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Wait what? Which of them? I mean "hey its xta dev, he probably wanna include my goofy unit into his mod, i proud of myself". But seriously, which unit do you need? :DNoruas wrote:Where can i download this great weapon.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Then make it immune to falling damage like the Roly Poly in Simbase 0.25 EDIT 4.smoke_th wrote:But will unit surrive such impact after launch? I don't think so...zwzsg wrote:Where would be your merit if the dev had already coded a command that does everything?
But you can still shoot live units. Use AddImpulse. The two aiming angles could be gotten just from the turret script.
Having the unit created on impact is a vast improvment over having a shot using an unit model, but it's not yet as good as having the unit alive in the air.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
I am interested in the flea cannon due to how you mounted it on the kbot lab or something that appears so to a lazy eye, the only thing that turns me off about it is the triangular barrels.
Not really for xta... <_< but rather for something much better potentially.
Not really for xta... <_< but rather for something much better potentially.
Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!
Ok i will release it a bit later. Triangular barrels looks badass for me, well and flea form is mostly like triangular.Noruas wrote:I am interested in the flea cannon due to how you mounted it on the kbot lab or something that appears so to a lazy eye, the only thing that turns me off about it is the triangular barrels.
Not really for xta... <_< but rather for something much better potentially.