Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED! - Page 3

Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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babbles
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Joined: 22 Jul 2008, 02:30

Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by babbles »

I remember tribulex made a mod, based on XTA, with only flash. You could only build vehicle labs, which in turn could only make flash or con vehicles. The cons could then only make basic eco, more vehicle labs or popups which fired more flash, which were then controllable or did damage.
Google_Frog
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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by Google_Frog »

Pxtl wrote:Couldn't you just use UnitPreDamage to zero out any ground-impact damage?
If you hit a unit you'll still receive massive pinball damage.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by FLOZi »

Google_Frog wrote:
Pxtl wrote:Couldn't you just use UnitPreDamage to zero out any ground-impact damage?
If you hit a unit you'll still receive massive pinball damage.
UPD can be used to catch that too if you want to
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by Guessmyname »

Now all we need is a jousting mod where players FPS their fired units to try and shoot each other in mid-air.
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smoke_th
Posts: 140
Joined: 25 May 2010, 13:15

Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by smoke_th »

Guessmyname wrote:Now all we need is a jousting mod where players FPS their fired units to try and shoot each other in mid-air.
IN SLOOOOOOOW MOOOOOOOOOTION
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by Noruas »

Where can i download this great weapon.
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smoke_th
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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by smoke_th »

Noruas wrote:Where can i download this great weapon.
Wait what? Which of them? I mean "hey its xta dev, he probably wanna include my goofy unit into his mod, i proud of myself". But seriously, which unit do you need? :D
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KDR_11k
Game Developer
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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by KDR_11k »

smoke_th wrote:
zwzsg wrote:Where would be your merit if the dev had already coded a command that does everything?

But you can still shoot live units. Use AddImpulse. The two aiming angles could be gotten just from the turret script.

Having the unit created on impact is a vast improvment over having a shot using an unit model, but it's not yet as good as having the unit alive in the air.
But will unit surrive such impact after launch? I don't think so...
Then make it immune to falling damage like the Roly Poly in Simbase 0.25 EDIT 4.
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Noruas
XTA Developer
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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by Noruas »

I am interested in the flea cannon due to how you mounted it on the kbot lab or something that appears so to a lazy eye, the only thing that turns me off about it is the triangular barrels.

Not really for xta... <_< but rather for something much better potentially.
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smoke_th
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Re: Behold! 2 Most badass guns you ever saw! FLEA GUN FINISHED!

Post by smoke_th »

Noruas wrote:I am interested in the flea cannon due to how you mounted it on the kbot lab or something that appears so to a lazy eye, the only thing that turns me off about it is the triangular barrels.

Not really for xta... <_< but rather for something much better potentially.
Ok i will release it a bit later. Triangular barrels looks badass for me, well and flea form is mostly like triangular.
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