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Battlefield Bad Company 2

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Master-Athmos
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Joined: 27 Jun 2009, 01:32

Re: Battlefield Bad Company 2

Post by Master-Athmos »

Well I also don't like the regeneration. While it doesn't ruin the game I don't want to see it in BF3. It has two major downsides: It really downgrades the whole medic and health pack idea and is so kind to snipers. So Hobo Joe has a point when he says it supports camping. As a sniper you can just sit around a kill people at a distance. As you're far away the non-sniper enemy won't deal too much damage because of the damage-distance-drop. Even when you got hit a couple of times you just have to walk into cover again and can start sniping after a couple of seconds again. Like you can camp all day on that jungle map right in the US base watchtower where you have quite some sight on flag A I think (the flag where the heli terminal is). If both teams are sort of equally good a good sniper easily can get a 15/2 death-kill-ratio by just camping there and ducking once he's hit...

Considering the defibrilator that thing got nerfed and it now has a several second long recharge rate (so no more mass respawn). I also don't want to miss it in any BF game as it is an essential thing the medic is about. I guess we don't need to talk about realism here and the full health respawn also might be something to discuss but it isn't that strong in BC2 anymore and most players seem to ignore dead teammates anyway which is a shame but people not giving med- or ammo-packs has always been a problem...

BTW:
I just unlocked the M16A2 assault rifle and it's godly! Seriously it has to be the best weapon in the game and lead me to some 18/3 results and best player badges (and I'm actually always using the smoke grenade launcher because it's so much more badass). It's precise like hell and with its three shot burst the good BF2 times nearly have come back... :mrgreen:

I also sort of changed my medic weapon and now pretty much just rely on the SAW. The M60 still is good but it has it's advantage in distance combats only. As I'm no camper unless I'm in flag capture range it just doesn't fit my gameplay though. In close combat the SAW is so much better due to the high fire rate and so you don't die because the assault or engineer enemy simply pumped out more shots than you. With two shot bursts it also is pretty accurate on a distance even without the accuracy increase...
Machete234
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Joined: 12 Feb 2010, 11:55

Re: Battlefield Bad Company 2

Post by Machete234 »

Im really thinking about buying this game.

Performance wise does it run about as fast in multiplayer as in singleplayer?
I got my ~80 fps there and thats about what I need to play the game smoothly.

In this game you have to hack 10.000 config files to get the mouse smoothing+mouse accel out. :regret:
DICE should fix this for the pc, these kinds of things really make we want to shove and xbox controller up the developers asses. :evil:
Master-Athmos
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Joined: 27 Jun 2009, 01:32

Re: Battlefield Bad Company 2

Post by Master-Athmos »

Honestly DICE needs to fix a couple of things. There especially is a problem with the hitboxes which seem to sort of lag behind meaning you hit an enemy, see e.g. some blood indicating you've hit but the enemy takes no damage as the hitboxes sort of lag on the server side. You don't have this problem that often but it is noticeable. I also think that the knife is somehow broken - I once got right next to a sniper and tried to knife him for two times but nothing happened. He then turned around and killed me with two pistol shots. Speaking of pistols I actually don't like them - their damage imo needs to be cut in half or something. It's not only that a sniper can shoot you with his rifle, switch to his pistol and insta kill you that way (even on longer distances) but those pistols are so damn accurate that especially snipers have no real downside when not being able to use their sniper rifle as you really can easily do headshots and depending on the pistol you're dead in about two hits...

Considering the multiplayer performance I didn't notice any great differences between single- and multiplayer mode but I didn't check any fps...
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KaiserJ
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Re: Battlefield Bad Company 2

Post by KaiserJ »

hmmm i was able to run SP on medium settings

MP i turned everything down to minimum except for level of detail and shadows and it runs very smoothly

as far as i can tell, this game is fairly CPU intensive... but yeah, 80 fps consistently in single player should suit you fine for online play.

.... err... wanna tell me about these mouse tweaks? i could probably use this info lol

Athmos, i actually managed to fix the hitbox thing, there was a thread on the official BC2 forum, you are able to enter a config file and change a value... once you set your average ping (initally mine in config was something really low like 60, i set it to 120 which was more accurate) then the strangeness will cease.

but yeh, dice should have fixed this already. as well as some brokenness with the achievement stars

knife is strangely broken... the other day i was on a window sill, and i tried to knife the glass so i could get through, and there must have been someone on the floor above because i levitated 6 feet in the air, knifed through the wall and got a kill

bottom line though, i've had a shit-ton of fun playing this game and i figure i've already had my moneys worth and i'm not even close to bored with it

edit : pistols, i dunno. i always think about effective range when im picking one... if i have a shotgun, i'll grab a long range one... if im sniping, i'll take the m9-3. they are strong, but i find they are more useful for finishing people off rather than a full frag...

certainly from a realism standpoint, a bullet is a bullet and a headshot is a headshot... i feel that armor + muzzle velocity + caliber of bullet are all fairly well accounted for (but then again i never got cheesed by a pistol)
Machete234
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Joined: 12 Feb 2010, 11:55

Re: Battlefield Bad Company 2

Post by Machete234 »

This is a program that edits the config files for you to turn accel and smoothing off.

http://www.filefront.com/15988283/BFBC2 ... x-1.1.exe/

KaiserJ wrote: Athmos, i actually managed to fix the hitbox thing, there was a thread on the official BC2 forum, you are able to enter a config file and change a value... once you set your average ping (initally mine in config was something really low like 60, i set it to 120 which was more accurate) then the strangeness will cease.
Yes I heard that this is fixable too.
But they could have made the netcode better they had exactly the same problem in BF2.
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KaiserJ
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Re: Battlefield Bad Company 2

Post by KaiserJ »

thx...

now to re-learn how to snipe :mrgreen:

and yeah, you'd think they would have figured out how to make a FPS game sniff for mouse acceleration and smoothing beforehand, not to mention making the hitboxes according to the current ping and not an arbitrary number in the config file...

athmos i've noticed the knife glitch; sometimes it happens with guns too. my fix is that if i knife someone and they dont die, i shoot them once and go for the knife again, seems to work... i wonder what the issue is though; possibly again something with the hitboxes and hit registration.
Master-Athmos
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Joined: 27 Jun 2009, 01:32

Re: Battlefield Bad Company 2

Post by Master-Athmos »

Is there btw a way to shorten the "knifing animation"? It happened to me for a couple of times that I ran around the corner while being sure that no one spotted me before running right into an enemy which knifed me instantly without me being able to fire a single shot. When I try to knife someone it doesn't count unless that whole stabbing animation is over and sometimes the enemy has enough time to give me two headshots and kill me before the damn animation is over getting away unharmed. How is that possible?

Also did anyone try the 40mm shotgun? I lately switched from the smoke grenade to the shotgun for fun in a round we totally were owning and it sucked big time. Even when standing real close to an enemy it didn't kill with one shot (while some shotgun + slug enemies can kill on that distance - standing right next to the enemy when firing of course leads to a kill). I see no reason to ever choose that weapon as a hit with a standard grenade does kill the enemy too even without any explosion going off due to the low distance...

I read about that config & ping thing and I guess I really should try this...
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KaiserJ
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Re: Battlefield Bad Company 2

Post by KaiserJ »

mm... the under-barrel shotty is a nice finisher, but i agree with you, in most cases the nade is better (although i think the shotty reload is a lot faster?)

i've been taking your advice with the smoke nades, tons of fun! makes people feel really stupid when you kill them with it too :D
Master-Athmos
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Joined: 27 Jun 2009, 01:32

Re: Battlefield Bad Company 2

Post by Master-Athmos »

Smoke grenades also really piss off the poor snipers as they become rather useless no matter if you fire them right in front of them or what I like to do just spam them near a flag you are trying to capture (ammo kit makes you reload pretty much instantly). I noticed that only very little players are "brave" enough to run into your self-made fog and even grenades don't get just thrown in very often...

Smoke grenades of course also are major enemies for those house campers and grenade spammers... :mrgreen:
Last edited by Master-Athmos on 18 May 2010, 20:19, edited 1 time in total.
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KaiserJ
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Re: Battlefield Bad Company 2

Post by KaiserJ »

haha i think killing with a smoke nade is second only to defibrillator kills

i was running around in a hut doing revives and managed to get a headshot, didnt even see the enemy
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1v0ry_k1ng
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Re: Battlefield Bad Company 2

Post by 1v0ry_k1ng »

I preffered the feel of Battlefield 2 to bad company, maybe that is just me
Master-Athmos
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Joined: 27 Jun 2009, 01:32

Re: Battlefield Bad Company 2

Post by Master-Athmos »

I agree with you but BC2 still is a good game and fun to play and you already can enjoy some upcoming features for BF3 like a highly destructible environment...
Machete234
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Joined: 12 Feb 2010, 11:55

Re: Battlefield Bad Company 2

Post by Machete234 »

1v0ry_k1ng wrote:I preffered the feel of Battlefield 2 to bad company, maybe that is just me
I think in bf2 when you were infantry it sucked to be killed by airplanes all the time.
An infantry only game is better balanced.
When I want to be in a chopper all the time then I play a chopper sim and not an FPS game.

I hope bc2 is more infantry than air because I allready ordered it.

I also like red orchestra, just had a great game yesterday, unfortunately its loosing players so you can only play it at some times of the day.
Bullet travel times are also great in this game you have to calulate them according to distance.
So on ~300m you will have to aim where you expect the enemy to be in 0.5 to 1 sec.
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KaiserJ
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Re: Battlefield Bad Company 2

Post by KaiserJ »

the last battlefield game i played before this was "battlefield : vietnam".

used to play co-op against bots at the local net cafe and drink beers... there was something special about 8 people all loading up ho-chi-minh trail at the same time and hearing deep purple-hush play loudly from 8 comps at once at offset times.

drove the dark age of camelot players bonkers.

had a few people in bc2 enter the game and bitch that it wasn't enough like bf2... one moment in particular someone typed "i'll never buy before reading a review again" and then i shanked him in the back.

bf3 looks badass though... 40v40 is epicness. also a new mode for bc2... "onslaught" against CPU opponents... i hope its available for PC, they have only announced the console version so far
Master-Athmos
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Joined: 27 Jun 2009, 01:32

Re: Battlefield Bad Company 2

Post by Master-Athmos »

I hope bc2 is more infantry than air because I allready ordered it.
It actually has only very little air at all and that's just about choppers (and even those are just on a few maps - usually there is no air at all despite a remotely controlled heli drone which only is a threat as long as it isn't spotted which is easy). Those are nowhere near the strength they had in BF2 though and as they are easy to shoot down I'd say they actually are sort of sucky... ;)

Concerning BF2 I would have been fine with all the jet / heli thing if there actually would have been some decent ground AA. You really could scrap those stationary AAs as their range was a joke - you could see the enemy plane move in all along while being killed by its gunfire while not being able to lock on. Even if you get a shot on any air target the missiles sucked big time and especially hitting a plane had like a <10% chance (which just damaged and only rarely killed an enemy). The AA vehicles were sort of decent but again the missiles sucked against jets and it's just too hard to hit them with the guns especially as you're dead anyway in the first run when facing a good pilot...
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KaiserJ
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Re: Battlefield Bad Company 2

Post by KaiserJ »

yeah the helis seem to last only about 15 seconds, everyone shoots at them because everyone can damage either the heli or the pilot

i've seen some skilled players c4 the transport heli and crash it into objectives for kills though, and some crazy "land on inaccessible roof" missions
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Gota
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Re: Battlefield Bad Company 2

Post by Gota »

Anyone still playing it?
I recently logged in and saw there are some new maps...
The balance also seems better now.
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Pxtl
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Re: Battlefield Bad Company 2

Post by Pxtl »

If you want a team game that gives you aircraft without the aircraft being OP, get UT3. It also keeps the '90s-style health system. Personally, I prefer regen-health just because of bad memories of spending *ages* backtracking for health pickups in Doom.
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Gota
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Re: Battlefield Bad Company 2

Post by Gota »

Pxtl wrote:If you want a team game that gives you aircraft without the aircraft being OP, get UT3. It also keeps the '90s-style health system. Personally, I prefer regen-health just because of bad memories of spending *ages* backtracking for health pickups in Doom.
:|

do you have Bad Company 2?
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KaiserJ
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Re: Battlefield Bad Company 2

Post by KaiserJ »

i haven't played in ages; wouldn't mind playing a character that was just me and not my drunken friends just to see the sorts of ratios i could get

what changes in balance?
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