Caydr wrote:Surprisingly insightful. Do you have any advice for people who can't get a girl? If it involves forming a team, you can keep it to yourself though.

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Caydr wrote:Surprisingly insightful. Do you have any advice for people who can't get a girl? If it involves forming a team, you can keep it to yourself though.
See now you're getting somewhere. Now try less of combining existing concepts into overcomplicated monsters and more of things you can actually pull off on your own. Then work up to larger project management.SinbadEV wrote:Yeah, I have effectively 1 year of experience... though I would like to note that the Pong was done in an afternoon and I purposefully went for "get it done fast" instead of right... so judging my programming ability based solely on it may be a little off... I typically go a lot more object-oriented-y.
Anyways, its my first day back to work after being off for 3 months on Parental Leave but I'll give you one idea randomly:
Cardmachium!
Setup is similar to a Tetris/Columns/Dr.Mario idea, you have a field with symbols on it and chunks with symbols on them fall from the top, can be rotated and lock when they hit the bottom. Really, the setup is very much like Dr.Mario. Primary control of the puzzle game would be WASD[SPACE] so you would have your mouse hand available to interact with the interface.
This game would be built around being multi-player.
So you have, prior to the game, selected some cards that are part of your deck, a number of these are drawn randomly from your deck and displayed on the side of your playfield and these cards would be numbered and an associated symbol on the playfield would be similarly numbered.
The cards wold be similar to Magic cards with their summoning cost being the number of symbols you would need to line up with the specially numbered symbols to play that card.
when matching symbols on the field you will also gain resources of some kind for each symbol, so fire-symbol might do direct damage to one of your opponents summoned monsters or earth-symbols might drop junk pieces onto the opponents field etc.
Some of the cards would have different effects but there would also be creature cards, when you play one of these cards the creature would fall onto your secondary field, this would be a puzzle game closer to Yoshi, matching multiple of the same monsters would clear the monster and do direct damage, sandwiching a group of different monsters between the same monsters would make a stronger monster, haven't worked it all out yet...
but anyways, every gametic these summoned creatures would be attacking your opponent and his creatures aswell...
Oh and a quick one, Multiplayer Dueling Simultaneous Pinball with Upgrades and then when you get to your last ball you go into a head-to head pinball match where one player is on the bottom and one is on the top and each of your balls is affected by the gravity of their side and upgrades earned in normal mode are activated on your side of the field
or then there's the online multiplayer pacman, online multiplayer generic puzzle game system, the Roguelike Mud with Better but Still Symbolic Graphics... or a moddable online Soul-Caliber style fighting system game... Or Tower defence where the creeps will attack your towers if they determine the pathing costs of trying to go around to be too high... or an online Board Game similar to Zombies!!!/Munchkin Quest... or a Steam Punk in Space MMO...
Let me see, high standard of personal hygiene, involved in social situations, exhibiting some selfconfidence, nice collection neddie - un4chanatly most of this is by most man only accomplished if they have a relation to a woman, so this starts to look like a circulus vitiosus to me.neddiedrow wrote:You get a girl by being approachable, interesting, and not spending your time "looking" for a girl. This means you should hold yourself to a moderately high standard of personal hygiene, involve yourself in social situations, and exhibit some confidence in who you are.
Awesome!SinbadEV wrote:Homework is done:
I'd say there is something to learn here: Don't attempt to tackle too grand projects. Set yourself realist goals. And if you find it too hard to settle for anything but the bestest game ever, then just tell yourself that you're still aiming for it, but incrementally. With each step working toward the ultimate goal, while being a playable achievement in itself.SinbadEV wrote:Also, just to point out that if I "JUST" set out to make pacman I probably would have succeeded... I just wanted to load my levels, graphics and game-types from external files, and allow people to write customer ghost AIs... and it was going to be multiplayer over the internet... I wanted to support both the classic "Pac Man VS" mode of play along with any number of other game-types...
Yeah... XNA for .NET 3.5 ... I wondered how likely it was for peopl to have that... I'm developed for SDL too but this is a lot easier...zwzsg wrote:Awesome!SinbadEV wrote:Homework is done:
I wanted to try it but it gave me: Prerequisite check for system component .NET Framework 3.5 SP1 failed with the following error message:
"Installation of the .NET Framework 3.5 SP1 requires Windows XP SP2, Windows 2003 SP1, Windows Vista, or later. Contact your application vendor." but bah, I'll just trust you that it's a pong and that you did it.
According to Piers Anthony, that's the best way to write novels...Caydr wrote:May I recommend simultaneously developing 4 mods as a place to start.
Are you serious? Deadlines? You don't have motivation to complete your pacman, but expect others to have motivation to work under looming deadlines on some random project for free? Naw, you can't be serious.SinbadEV wrote:I would be the project lead, there would be a certain amount of time each of us would need to work and there would be tasks and deadlines and all the stuff you'd expect from a real job...
We are working on this for new planet-wars! We have icons that represent your fleet and have relativistic effects! Some are faster relative to others!Teutooni wrote: About game fantasies, I'd like someone to code me a relativistic physics engine for a realistic-ish space battle simulator. Any takers?
yeah and the cad editor should also have an option to alt-tab to quake deathmatch, just like real cad.i always had that fantasy of a sort of battlefield, that comes along with a 3d-cad-editor, so you can design real engines, real vehicles and real weapons - and objects to solve missions. once you finnished engineering, your invention is (along with all the rights on a pile of money for your work)
Because -now this might come as a shocker to you so brace yourself- its posted in off topic.TradeMark wrote:why isnt this topic locked yet because of excessive offtopic? oh wait, a moderator owns this topic.