Economy/Strategy - Page 3

Economy/Strategy

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

okay so you think that XTA defenses are better than OTA defenses? its not like i was flaming i mean its TRUE FFS its not 'dirt slinging' or whatever BS IT IS TRUE xta defenses>>>ota defenses PERIOD
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

lol zjin is funny.
Kixxe wrote:*coughcough groundcontroll coughcough*
that's bc i was talking about gc :D, i was describing the resources system in that game, seems i did it fine.
Also, ala wc3, you get penalized (resources grow slower) when you have a lot of units (more ap value), in the game.
the costs of having a big army is what is reflected by this feat.

the bigger the army, the expensive its gets.

that works stopping some porcing too.
its worth testing at least.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Min3mat wrote:... IT IS TRUE xta defenses>>>ota defenses PERIOD
Well, Laser Towers now have much greater range (although they're also somewhat more expensive) but they're shots no longer pass over other units/buildings. It is easy to go around them and hide a few units behind a building.
Also, in oldTA, a few DTs in front of laser towers greatly incrased they're value. Doesn't seem to work now...

Still, i think that the XTA defenses are better than in oTA but not by a tremendous amount.
mongus wrote:...
Also, ala wc3, you get penalized (resources grow slower) when you have a lot of units (more ap value), in the game.
the costs of having a big army is what is reflected by this feat.

the bigger the army, the expensive its gets.

that works stopping some porcing too.
its worth testing at least.
Actually, i think that it produces the oposite effect. You are gathering resources so you won't want to have a big army. It penalizes the attacking players (who receive less income for having a large army) and benefits the one that's porking. This is one of the features i so much hate in Warcrap3... This only works in multiplayer because the resources are finite (also the defensive structures aren't that great). In Singleplayer sucks big time. It's all about not reaching upkeep status while you still have resources to be gathered, waiting and waiting, until you have enough resources.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

I was describing gcii (using wc3 as an example).
in this game the penalty aplies directly to the army.

no way to porce if there aint resource producing units...
and the only way to get more resources is to figth for this strategic points...

thus, to figth over this points becomes the objective, leading to more battle oriented game.

but im not a gcii player, i've played it only once in mp. so no real exp.

(anyhow i get what you are saying about wc3, just porce and harvest till you can afford uber army, then destroy the enemy. Its a bit vulnerable tactic).

No resource gathering units is what foe was proposing too.

The centrail build ai (still weak) is a step forward in order to simplify resource management.
Shared commander mode is a good way to do that if one player is dedicated to build and the other one to manage the army.

we should make a Shared Commander Tournament!
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

we should make a Shared Commander Tournament!
YEAY count me in! (as long as NoiZe is doing the serious stuff whilst i drive :twisted: )
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

next time I see y'all online we should do a 3x3 with 2 commanders(3 players each)... my best game I ever played was a common commander game...
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

sounds good 2 me :D
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

*coughcough groundcontroll coughcough*
that's bc i was talking about gc :D, i was describing the resources system in that game, seems i did it fine.
Oh, i just dint know what '' gcii '' was... thougt it was some weird scipting langhue.[/quote]
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

On the topic of alternate resorce plans, I was thinking it might be fun to limit resorces by making it so that energy is produced with metal (i.e. you need to harvest metal to make energy) using energy makers (opposite of metal makers cept more efficient) maybe keep geothermals too so that they are a stragetic resorce.
This might make late game a bit more interesting that infinite resorces and a bunch of builders. natuarly remove all other energy making devices except those that make energy from metal (or geos).

Just my 2 cents :P
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