We should have some mapmaking guidelines
Moderator: Content Developer
Re: We should have some mapmaking guidelines
What about radial symmetry?
Re: We should have some mapmaking guidelines
I think you can separate functional symmetry from graphical or even placement-nominal. You can have an asymmetric yet balanced map.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: We should have some mapmaking guidelines
did I mention Trojan Hills Circle edition !!What about radial symmetry?

LIES!neddiedrow wrote:I think you can separate functional symmetry from graphical or even placement-nominal. You can have an asymmetric yet balanced map.
Re: We should have some mapmaking guidelines
This map is neither symmetrical up v down or left v right -- it's a mirror image in both ways.1v0ry_k1ng wrote:if we were producing some *real* map making guidlines:
Symmetry
Maps should be symmetrical, with the line of symmetry being directly between the two starts. ie: a left v right should be symmetrical via a vertical line in the center.
for BONUS POINTS, a map benefits further from being left v right AND up v down symmetrical. For example:
/plug
In principle a map could be reflected more than once (eg DSD 8 way island)