We should have some mapmaking guidelines - Page 3

We should have some mapmaking guidelines

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: We should have some mapmaking guidelines

Post by Beherith »

What about radial symmetry?
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Neddie
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Joined: 10 Apr 2006, 05:05

Re: We should have some mapmaking guidelines

Post by Neddie »

I think you can separate functional symmetry from graphical or even placement-nominal. You can have an asymmetric yet balanced map.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: We should have some mapmaking guidelines

Post by 1v0ry_k1ng »

What about radial symmetry?
did I mention Trojan Hills Circle edition !!
Image
neddiedrow wrote:I think you can separate functional symmetry from graphical or even placement-nominal. You can have an asymmetric yet balanced map.
LIES!
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: We should have some mapmaking guidelines

Post by YokoZar »

1v0ry_k1ng wrote:if we were producing some *real* map making guidlines:

Symmetry

Maps should be symmetrical, with the line of symmetry being directly between the two starts. ie: a left v right should be symmetrical via a vertical line in the center.

for BONUS POINTS, a map benefits further from being left v right AND up v down symmetrical. For example:
Image
/plug
This map is neither symmetrical up v down or left v right -- it's a mirror image in both ways.

In principle a map could be reflected more than once (eg DSD 8 way island)
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