Permanent LOS support in lobby? (and in the engine?) - Page 3

Permanent LOS support in lobby? (and in the engine?)

Requests for features in the spring code.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Permanent LOS support in lobby? (and in the engine?)

Post by zwzsg »

lurker wrote:And then when you turn it off again? It takes more code than just disabling checks.
Err, the request is about having it as a option that is off for the whole game (and I would add, everytime for a given mod), not as a cheat that is turned on and off during the course of a game.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Permanent LOS support in lobby? (and in the engine?)

Post by lurker »

At the time the main method being discussed seemed to be /globallos, and that is what my statement applies to.
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