the reason is BA doesnt change anymore and so doesnt pose a challenge to any old vets so they move to CA since CA opens new strategy every time a modification is made to the gameplay. . everytime BA or AA used to be updated people would play it to take advantage of new adjustments. Once they stopped updating it ppl quickly got bored and moved to CA which is updated(read: changed) regularily making for evolving gameplay(read: not stalemated and dead after 4 plays)
seems pretty obvious but I guess whoever makes Ba seems to thinks its fine. I remember starting out in Spring and next to no one is left that I remember when we started out. All the big players played AA. They played BA too till they said it was 'balanced.'
(balanced = suck)
devs get comfortable with a their mod being finished, shut their computer off and go to rl. people stop playing the mod and someone else comes up with something (CA).
I dont see the reason to go to CA seems imbalanced as far as forcing you to always play a certain way - no such thing as teching or porcing. alot of players love ba style gameplay.
only we get 10-20 new players every week and they realize theres nothing worth sticking around for.
But the worst thing is the mods and devs all seem to encourage this stagnation - if my post was exclusively about BA, I would be warned. Still can't get over how this 'community' is moderated, i realize by speaking the truth I risk being banned most of the time already here.
I see the same frustration in other posts by old members like Tired. I guess this forum is full of underage kids?
You don't risk being banned by me. I may use my skills in argumentation to methodically undermine your "truth" and replace it with my "truth" or I may simply lose interest - why argue with inflexibility? - but unless you transgress against the clearly stated rules of the forum in the expression of your "truth" - otherwise and always known as opinion - there are no grounds on which to ban you here.
Tired understands and understood this well, I suspect he is not here because he is no longer able to be here or no longer interested in spending time here. However, much of the frustration he expressed we had in common, though of course by virtue of our respective natures we were never in peaceful fellowship.
Your critiques of both Balanced Annihilation and Complete Annihilation seem reasonable, though of course there is a constellation of effective counterarguments many of which I am sure you are familiar with. Notably, there is a weakness in your conceptualization - many skilled players did not move to Complete Annihilation but rather entered reduced play cycles, unwilling to adapt to a radical replacement yet uninterested in playing the same title with the same players.
wow, I forgot why I have scratch on ignore. lol, yep, now I remember. See scratch, at least mannored is so crazy that sometimes he is funny, you are just annoying.
The mods do not ban over difference of OPINION. Even if your opinion is stupid, they are not going to ban you, if they did much of the forum would be banned of difference of opinion. Now if you got a forum warning then I would say you probably have crossed the line. Otherwise, and I hate to say this to you, you are free to post whatever idiotic drivel that comes spewing from the bowl of stupid within your mind. As long as the bile flowing from your so called mind does not break the forum rules.
Even though the above post is a bit harsh it generaly isn't beyond the forum rules. As I do not want to get banned I am not going to add the little bit remaining needed to get a warning. The line is clear, you can express an opion, call someone and idiot in short or long form(see above) you can even make *gasp* jokes. It is when an individual consistently and unceasingly rails in a thread that the moderators may be forced to warn you.
There are things that can get you banned right off. Posting meatspin is one of them. Most of the time moderators could delete your post, change your words etc. There are many ways that they could fuck with you if they want. They don't though so please, keep those wild accusations in that little crazy jar floating in your head. I have my issues with the way moderation here is done you should be grateful I am not a mod, I would have deleted that portion and talked to you privately about it. Then again, I would come down on this place with a heavy hand. This forum if anything is lax in it's moderation policies and I can say that, the moderators here give you a leash here and it is fairly long allowing for a lot of misbehavior.
Personally, I think everyone who claims that "balance = suck" should be banned from the internet and possibly from breathing for demonstrating that they have no ability to reason.
Balanced mods/games allow for many strategies, imbalanced ones do not. For example, the weasel spam of old, but that was swatted before it became too much of a problem. Instead, let's think back to when Dawn of War was new. In the 1.3 patch, Defilers had such insane ranged dps that there was literally no counter. Nothing could actually counter the defiler for cost. So, essentially, if you were playing against a Chaos player, you had to stop him from getting to tech II and putting a machine pit up. If you didn't, you lost unless you *massively* outplayed him and he sucked. So every game became the same, rush your opponent and pray you kill him in time.
So, in reality, imbalanced = suck, balanced = win. Balanced games allow for a variety of tactics, all of which can work and all of which can be defeated. This means that each game tends to be different. One game you'll have massive flash/gator wars, other games you'll see a slow T3 start. Some games you'll face vehicles, others you'll face kbots. That's far less likely to get stale than an 8v8 DSD porcfest I spaem bertha!
Except balance is a subjective designator since nothing is truly balanced, there are always flaws therefor. As a subjective designator established by society through individuals, what the masses refer to as balanced generally goes forth as balanced but is in no way realistically more so than alternatives.
In reality balanced = fiction and imbalanced = inevitable fact of life.
It only matters is whether the gameplay in practice is balanced. Also, balance is a very big target in some ways, due to the complexity of the game reality. you could vary many aspects of units and still have them be useful in some cases.
If there is some tactic that is overpowered, but hasn't been found yet, the game can just be changed a little to fix it.
It is probably easy to make a game balanced for 'perfect players' with respect of making all the units useful somehow. Because there are many situations and 'perfect players' will find uses for units whenever there are some.
Balance between factions is harder. I think it is very possible to make it balanced for humans, and that is what matters. For 'perfect players' the map interferes with the balancing, though. Then the game _and_ the map would be 'perfectly balanced' if it always would end in remise. Or continue forever. That is a silly and unattainable goal, of course. 'True balance' is a silly goal.
neddiedrow wrote:Except balance is a subjective designator since nothing is truly balanced, there are always flaws therefor. As a subjective designator established by society through individuals, what the masses refer to as balanced generally goes forth as balanced but is in no way realistically more so than alternatives.
That still doesn't change the fact that claiming "balanced = suck" is retarded. Gameplay balance is something to aim for, even if you never quite achieve it.