is .lua replace .cob in next ver - Page 3

is .lua replace .cob in next ver

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

if i want make an unit anim :

i learn the .cob /scriptor synthax
7
70%
i wait for a new .lua tools
3
30%
 
Total votes: 10

User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: is .lua replace .cob in next ver

Post by Felix the Cat »

Argh wrote:As for the whole issue of Spring and GPL, I'd say that Spring's core is pretty much free of non-GPL content at this point. Serving as a medium of distribution of content protected by international copyright law, such as the textures and sounds required by OTA mods, is probably not legal, but meh, Atari is not unaware that we exist, so I'm not exactly quaking in my boots, worried that the project is going to be shut down at this point.
Interestingly enough, if Atari were to take legal action and theoretically we challenged it and were able to prove that Atari knew of Spring's existence as a breach of copyright, Atari would lose its copyright over TA (or at least whatever we stole). If a company is aware of a copyright violation, the company is legally required to either take action to end the violation, or to abandon its copyright - hence why you see companies that are so intently focused on finding and ending any copyright violation whatsoever, for fear of losing their copyrights.

Note that this is US law and Spring is "headquartered" in Sweden, which has different (more relaxed IIRC) copyright laws.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: is .lua replace .cob in next ver

Post by imbaczek »

Felix: doesn't what you describe relate only to trademarks?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: is .lua replace .cob in next ver

Post by KDR_11k »

Yep, no idea why some people believe it applies to copyright too.
Post Reply

Return to “Engine”