any boddy want this? - Page 3

any boddy want this?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Pressure Line wrote:
ianmac wrote:86 faces rc. Torso twist at the waist sshrink point
Image
pro tip: you are allowed to make units consist of more than one object (in fact its recommended)
LIES! ALL LIES!!!! *Assumes fetal position*
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

no

Post by rcdraco »

Units have to consist of more then one object, especially in a mech like this. You should have the guns/arms as objects[possibly merged], and the core and head as one, and hip as another. Legs should be thigh, and shin for decent animation.

Oh, and I don't really need a mech...
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

That is no mech, it's clearly a girl in a dress with broken kneecaps.
User avatar
ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

is this the right idea. and it is't a girl it's just a realy bad unit design
Image
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

not really

Post by rcdraco »

I wanted something more like this:

Image

This is the UberMech, clocked at a massive wasted 122 polygons, and 388 Triangles of bona fide low bar Wings 3d Modeling techniques.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Ianmac, all joshing aside, the mech looks like a good model to learn how to uvmap with. Use it to start teaching yourself the basics, you'll (er, hopefully) get a much better idea of how much should be skin, and how much should be polygons, by trying that...
User avatar
ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

I was just mesing around. 160 some odd polies
Image
User avatar
TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Post by TheBigPK »

That actually looks pretty sweet, although you could probably get away with making the spike on top four sides without losing the look.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Good model for a certain type of probe. Not telling you which, neddie would edit it out.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Logic probe!
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'm pretty sure that I would be justified in doing so, but the implication is bad enough.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

anyone remember zoombie's space harbl?

http://cs.selu.edu/~ssmith/BB/viewtopic.php?t=706 < Made of win.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

I make something too!

Image
Image
487 faces.

Could be a powerplant or some kind of storage...

Anybuddy wants it?

Edit: rattle, its teh magnetic field which locks the ball inside, of course we need cage to generate the field...

Edit: smoth, wtf is CEG? I just made that model to show the structure of it, not any fancy effects :D And i was thinking to make the ball as polygon inside, spinning to random directions, metallic and reflective ball or something.

Edit: the first version was without cage, and that cage came up as an upgrade. So when the plant is too powerful, it needs cage or the ball will fly out of it because of the levitation force. It could be a weapon too, which shoots that ball out...
Last edited by TradeMark on 21 Oct 2007, 20:56, edited 7 times in total.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Is that a cage to lock the energy up like some animal?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

trademark, delete the ball and use a CEG to replicate the effect of a glowing core.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

TradeMark wrote:I make something too!

Image
Image
487 faces.

Could be a powerplant or some kind of storage...

Anybuddy wants it?

Edit: rattle, its teh magnetic field which locks the ball inside, of course we need cage to generate the field...

Edit: smoth, wtf is CEG? I just made that model to show the structure of it, not any fancy effects :D And i was thinking to make the ball as polygon inside, spinning to random directions, metallic and reflective ball or something.

Edit: the first version was without cage, and that cage came up as an upgrade. So when the plant is too powerful, it needs cage or the ball will fly out of it because of the levitation force. It could be a weapon too, which shoots that ball out...
Win and what smoth said [smoth'd].

This is usuable for FF [again].
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Custom Explosion Generator

as in use spring's particle system to generate a glowing orb.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

I make corpse too
Image
It has been partly imploded and exploded. Ball dropped on the bottom and broked a bit.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Did you UV map the "living" one first?

Also your model lacks smoothing groups. Select a couple of faces and use set smooth/set solid from the edit panel to see the difference in blender.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

rattle wrote:Did you UV map the "living" one first?
I cant texture. too hard for my tiny brains.
rattle wrote:Also your model lacks smoothing groups. Select a couple of faces and use set smooth/set solid from the edit panel to see the difference in blender.
Image
7792 faces!!!

Doesnt look so good :-)
Post Reply

Return to “Art & Modelling”