did smoth just call himself a cracker?smoth wrote:I do not see myself as that condescending. I am merely speaking appropriately as someone who comes from my station in life and society. I do not always speak in such a way but I do enjoy it.

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Almost correct.neddiedrow wrote:You're just dancing circles around each other. If this continues, I'm binding this thread.
Spring has some very complex elements which cannot be simplified easily such as the pathfinding engine (One of the most advanced I have encountered) - these are highly intensive and not suited for MMORPG use at this point. Compatibility is theoretically possible, but that would require an excessive amount of work which at this point is better devoted to bug catching and engine abstraction.
It's not that hard to do if you have the right simulation simplification algorithm... It wouldn't work in spring because spring units are complicated to the point where the CPU and RAM will bottleneck, but I mean, take a game like dwarf fortress, which generates several million living things during the creation of the map. The trick is, it doesn't acctually populate the creature until the player needs the creature's unit information, so you make the game run in theory with millions of creatures, only the ones the player has to directly interact with in the short term are acctually fully statistically generated. If BP is really running with no unit limit, it has to be using a similar solution, and the solution itself isn't so hard to generate if you know well in advance you will need to be using it.Treeform wrote:First bashing some thing you know nothing about is easy. Fully understanding some thing is harder. Can you build an rts that has no unit cap ... not 5,000 not 10,000. Can you build an rts that can stay up for months on in with people connecting and disconnecting, BP is marvelous achievement for 2 people.
From a programing perspective this is insane, There is a limit to what a computer can do, I fully believe that Bp does in fact on;y handle soo many units at once and culls the rest.Treeform wrote:First bashing some thing you know nothing about is easy. Fully understanding some thing is harder. Can you build an rts that has no unit cap ... not 5,000 not 10,000. Can you build an rts that can stay up for months on in with people connecting and disconnecting, BP is marvelous achievement for 2 people.
Open source can be a mixed blessing. It's great when you have tonnes of high quality coders, but you give up versioning control to some degree, in that any given coder just codes whatever they want, not necessarily fixing the bugs and problems people care about most.Vimes wrote:Idd - and with open source we are hoping it gets better :)