
The Tree Map - UPDATED -
Moderator: Moderators
I think that its a pretty neat map, but between the ground texture and the Massive trees that block selection of units and other small problems, the map is pretty unplayable and confusing in its current state.
The Large trees are less of a performance killer than the ground foliage is IMO, once I started recycling it, my FPS started to go up up up.
Perhaps a sprite, or single-plane geometry based foliage with alpha transparency would work alot better than tons of foliage props that you used.
It would also be extremely useful to be able to Dgun the large trees.
The Large trees are less of a performance killer than the ground foliage is IMO, once I started recycling it, my FPS started to go up up up.
Perhaps a sprite, or single-plane geometry based foliage with alpha transparency would work alot better than tons of foliage props that you used.
It would also be extremely useful to be able to Dgun the large trees.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
http://spring.unknown-files.net/file/35 ... n_Wood_V1/
FIXED VERSION (or so i hope!)
I havn't been able to test it as i edited it at work, however this should work, if not role back to teh old one and I'll fix again when i have more time and a machine that runs spring.
aGorm
FIXED VERSION (or so i hope!)
I havn't been able to test it as i edited it at work, however this should work, if not role back to teh old one and I'll fix again when i have more time and a machine that runs spring.
aGorm
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59