S:44 Dump - Page 20

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: S:44 Dump

Post by Das Bruce »

Ground marks even, nice touch.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Yeah, thankfully mobile units can morph into structures, and morphed units keep the direction of their parent. Which is awesome. And means structures can be placed in any direction, not just n-e-s-w.

And I'm happy because I managed to put it into S44 myself (though obviously someone else, namely jK, trepan, and Liche wrote it) without fucking it up. And then got it to work. All by myself. YAY!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Image

Alright, every gun can now morph into dug-in versions of itself... obviously it will give a health boost, but also, artillery can only fire while in this mode (as they have to be set up and deployed). AT guns can fire either way.

Oh, yeah, M8 Pack Howitzer and leIG infantry guns are not included as they will not be able to dig in.

Edit: Machineguns given same ability.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Thanks to Zpock for writing us a blade spinning widget!!! :D

Image

Thats much better. Also, the animation of it starting up is awesome (original blade models start spinning and then turn into blur)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

kick ass
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Weee!!! Uploaded dogfight video to Youtube!

http://youtube.com/watch?v=FLLMSgly9co

edit: poo, cant embed
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: S:44 Dump

Post by Guessmyname »

*snickers* look what I found
http://youtube.com/watch?v=Twnjq3Ul1m8
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

<_<... I wasnt.. I wasnt lying...

It led to this: http://youtube.com/watch?v=Wv0qg7zrjl4&feature=related

)edit, gave wrong link(
Last edited by SpikedHelmet on 20 Jan 2008, 03:31, edited 1 time in total.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

/me is ashamed of the run anim vids

If I had a better computer I'd put up a video of the more recent run anim. It's so much better :(
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: S:44 Dump

Post by Zpock »

Added in different number of propeller blades:

Image
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

...assholew -.-
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: S:44 Dump

Post by KDR_11k »

SpikedHelmet wrote:Alright, every gun can now morph into dug-in versions of itself... obviously it will give a health boost, but also, artillery can only fire while in this mode (as they have to be set up and deployed). AT guns can fire either way.

Oh, yeah, M8 Pack Howitzer and leIG infantry guns are not included as they will not be able to dig in.

Edit: Machineguns given same ability.
I think it'd look better if there was an actual morph anim instead of that silly flashing the morph gadget does. Flashing looks out of place in a WW2 mod.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: S:44 Dump

Post by Gota »

Where are the experimental jet engine bombers and fighters?The gemans had a prototype in 1939.and they had bombers with jet engines closer to the end of the war going on missions.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: S:44 Dump

Post by Pressure Line »

Not ready yet. This shit takes time, and do remember that Spiked is the only texturer on the team, there is a limit to how many units he can texture in a given timeframe. (not to mention there are still quite a few ground units to do, as well as sea)
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: S:44 Dump

Post by Gota »

Would be cool to have flight sounds and not only sounds of machine gun fire.
Another suggestion il be hated for:
dont make structures that build units expensive.
Make 1 building for infantry one for vehicles and make verything constructable from the begining.
Make soldiers cost only "e",and not metal, that is actually food supplies for them you will have to build supply stations or train stations,dont make soldiers cost metal so tank economy wont interapt soldier economy and vice versa.
Make tanks cost only metal as they do now and make them available always,not limited by the costs of the buildings that build tanks,depending on your metal amounts,if you have it you build tanks if you dont you do not.
artillery fire like mortar and other things should cost resource per shot but nothing else.
Last edited by Gota on 20 Jan 2008, 15:29, edited 1 time in total.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: S:44 Dump

Post by Peet »

Gota wrote:Would be cool to have flight sounds and not only sounds of machine gun fire.
Would sound like crap without doppler effects, which are currently infeasible in spring.
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Re: S:44 Dump

Post by MadRat »

Your models have improved so much in such a short relative time. Do you have any more youtube demonstrations of the land units?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: S:44 Dump

Post by Gota »

I think a regular stronger sound when closer is better than nothing although doppler effect could be nice.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

Gota wrote:Would be cool to have flight sounds and not only sounds of machine gun fire.
Another suggestion il be hated for:
dont make structures that build units expensive.
Make 1 building for infantry one for vehicles and make verything constructable from the begining.
Make soldiers cost only "e",and not metal, that is actually food supplies for them you will have to build supply stations or train stations,dont make soldiers cost metal so tank economy wont interapt soldier economy and vice versa.
Make tanks cost only metal as they do now and make them available always,not limited by the costs of the buildings that build tanks,depending on your metal amounts,if you have it you build tanks if you dont you do not.
artillery fire like mortar and other things should cost resource per shot but nothing else.
Please do not post in any S44 related thread ever again. Under any of your forum names.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

LOL
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