Random WIP 2006-2011 - Page 189

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

MUCH better!
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

yawn
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

beherith, you have potential but you *really* must get over your fixation for inverted panels.
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

Image
~2600 triangles
Uhhh.. it's a robot from Robotech.
http://www.kent.net/robotech/mecha/rdf/excalibur.shtml

I know I'm missing some stuff, but that's because I was too lazy. Glad to get it done though. :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

very cool
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Hoi wrote:
The Solar/Windmill/Mex are OTA reskinned models.
Don't do that.
To be fair, you don't really have to add a hell of a lot to the Solar in terms of polies anyway. Seems perfectly reasonable to use the original OTA models in that case (just a reskin via UV map + add missing faces)
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

that warhammer/ excalibur model looks very familiar
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

Image
that rules so hard
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

behe... sux b/c you didn't texture it yet sir.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

knorke wrote:Image
that rules so hard
wow how long did u needed? :lol:
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

modeling it maybe 10 minutes, uv mapping and creating a .tga texture :roll: took longer because i had to read some tutorials.
maybe 2 hours total with 20 minutes spent on actual art.

its the first unit i got into spring.
thanks to #ca especially pressureline, maakey and carrepairer i think.

cover your eyes and click.
http://img1.abload.de/img/fuckthisshit9507.jpg
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

Newst Unit:
A Fortresstank dunno what side will get it :)

from far away:
Image
Side:
Image
Top:
Image
Front:
Image
Random shot:
Image

1144 Faces/Poly┬┤s
Model by Me ,
Uv / Texture map by Me

What do you think :)
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Random WIP

Post by CarRepairer »

It's the cheshire cat from Alice in Wonderland.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

looks good, neeeeeeeeext.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

That's the new Krogoth
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

Dead sexy... but there's some weird texture stretching going on at the back. Probably won't notice it in gameplay, but it's an ugly problem up-close.

Still, it's probably more trouble than it's worth to fix that, so I say run with it.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

That crawler is massively awesome.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

well. imo, dont be offended. the big crawler does look good texture wise, the aesthetic isn't really much for me, the design has detail which is good, but doesnt seem to fit well. reminds me of the ufo's in supcom, that the model was good, just didnt fit or add to the game play. dont let me discourage you though, in fact prove me wrong.
good job on the model
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

I kind of agree, the WW1-steampunk-esque aesthetic just doesn't make any sense in the context of the high tech mechs that you've got walking around in your mod already...
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

sorry, what? steampunk wwII? no that is diesel punk.. steam punk is pre-wwII steam punk also features a lot of brass/copper and tons of pipes.

this is as steam punk as the matrix.
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