Expand and Exterminate version 0.163 Released - Page 16

Expand and Exterminate version 0.163 Released

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esteroth12
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Post by esteroth12 »

if tis option one, also make all shield block a new "EMP Bomb", which does 0 damage to units but utterly destroys shields... this allows the attacker (URC/NI) to eliminate the enemy easily, as they enemy normally has a good shield...
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Min3mat
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Post by Min3mat »

yeah that would be awesome

[/sarcasm]
esteroth12
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Post by esteroth12 »

ok, min3, why not? anything can be justified with cost... also, it only takes a couple of rocket units to take down air units...
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Soulless1
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Post by Soulless1 »

esteroth12 wrote:option 1 if you give URC a light cannon mech...

As I currently see the energy weapons:

URC - Plasma&Fire
GD - Lasers&Ion
NI - Sonic&Lightning

so the shields would block enemy weapons... ie

URC - Lasers, Ion, Sonic, Lightning
GD - Plasma, Fire, Sonic, Lighning
NI - Plasma, Fire, Laser, Ion

but URC has no light cannon mech, and GD has both of their specialties
I agree this (shields blocking energy weapons, but those weapons do more damage) would be the most interesting way to go, though I reckon it would be best to just have each race with a shield that would block all 'energy' (ie laser, ion, sonic, lightning, plasma and flame) weapons (though of course it could still be battered down as usual) since a lot of the time races will end up fighting themselves in multiplayer.

But yes, this would require some kind of light/medium cannon mech for URC, which seems fair since they get it at level 3 anyways :-)
esteroth12
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Post by esteroth12 »

actually, im pretty sure that there is a medium cannon mech, too... so fang only needs to add a light cannon mech and URC will be set
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Pxtl
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Post by Pxtl »

esteroth12 wrote:ok, min3, why not? anything can be justified with cost... also, it only takes a couple of rocket units to take down air units...
min3 has an automatic dislike for any "unit made specifically to counter another unit" and, despite the fact that he's an egomaniacal putz, I agree with him. Overcomplicated relationships of "unit X is made for unit Y" into some massive web of exceptions and tweaks is an annoying feature from StarCraft that has no place in a fast-paced mod.
esteroth12
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Post by esteroth12 »

how's it overcomplicated? its just a normal air unit with a special bomb ;)

really, though... it gets shot down by normal AA... it's just effective against shields, not armor
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Zoombie
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Post by Zoombie »

An EMP bomber could also be used to show those clumped up GD tanks whats what! It also has the side effect of being a highly portibal air unit. It should also effect sheilds as A side note. Everyone love's the Ion cannon tanks, right? So this is just one of those. On a plane. In bomb form.
Malphas
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Post by Malphas »

Another quick question, Fang. On the loading screen that shows the functions of the T2 mexes, what does it mean by "NI extractors assist in base expansion"?
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Zoombie
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Post by Zoombie »

I think they have nanolathers on them.
Malphas
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Post by Malphas »

Zoombie wrote:I think they have nanolathers on them.
Yeah, that makes sense. Cool, so I guess they can build turrets and things?
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Neddie
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Post by Neddie »

Or do they just aid?
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Aun
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Post by Aun »

Well, they haven't been made yet, so Fang is probably the only person who can answer that...
j5mello
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Post by j5mello »

that was the plan so we will see what happens
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

I think I will add a lvl 2/lvl 3 covert factory for URC that will produce only cloaked units..

Also what would everyone else say if I reduced the cost of all factories overall and shuffled some of that cost into the time to produce units...
Journier
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Post by Journier »

would make it even more fun for me to spam lvl 1 factories all over.
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Zoombie
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Post by Zoombie »

I like the idea. But I don't play the URC.
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Forboding Angel
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Post by Forboding Angel »

I don't care for the thought of units taking longer to build personally.
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Neddie
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Post by Neddie »

Forboding Angel wrote:I don't care for the thought of units taking longer to build personally.
I agree, I'd rather take forever on a plant than forever on a unit.
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knorke
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Post by knorke »

Also what would everyone else say if I reduced the cost of all factories overall and shuffled some of that cost into the time to produce units...
I think that would be worth a try.
This way it would be usefull to build multiple factories of the same type, to produce fast enough.
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