Expand and Exterminate version 0.163 Released
Moderator: Moderators
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I agree this (shields blocking energy weapons, but those weapons do more damage) would be the most interesting way to go, though I reckon it would be best to just have each race with a shield that would block all 'energy' (ie laser, ion, sonic, lightning, plasma and flame) weapons (though of course it could still be battered down as usual) since a lot of the time races will end up fighting themselves in multiplayer.esteroth12 wrote:option 1 if you give URC a light cannon mech...
As I currently see the energy weapons:
URC - Plasma&Fire
GD - Lasers&Ion
NI - Sonic&Lightning
so the shields would block enemy weapons... ie
URC - Lasers, Ion, Sonic, Lightning
GD - Plasma, Fire, Sonic, Lighning
NI - Plasma, Fire, Laser, Ion
but URC has no light cannon mech, and GD has both of their specialties
But yes, this would require some kind of light/medium cannon mech for URC, which seems fair since they get it at level 3 anyways

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min3 has an automatic dislike for any "unit made specifically to counter another unit" and, despite the fact that he's an egomaniacal putz, I agree with him. Overcomplicated relationships of "unit X is made for unit Y" into some massive web of exceptions and tweaks is an annoying feature from StarCraft that has no place in a fast-paced mod.esteroth12 wrote:ok, min3, why not? anything can be justified with cost... also, it only takes a couple of rocket units to take down air units...
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- Forboding Angel
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