Tower Defense thread. - Page 14

Tower Defense thread.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
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Post by smoth »

Zpock wrote:Wow, I guess you could even make it spread from unit to unit, just check if hit by the flame scripted weapons aoe and then if so start even more flames.
yes you can but chaining would be really bad in towerdefense. however, the base is there. all you would have to do is add the burning effect to the list. This will all be CC'ed for your scripting enjoyment.

Image
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KDR_11k
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Post by KDR_11k »

It would cause an infinite fire because the moment one stops burning it gets reignited by another.
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smoth
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Post by smoth »

actually kdr, they can have fire cause smallburnA to go off which triggers smallburnB which triggers nothing.
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GravitySpec
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Post by GravitySpec »

smoth wrote:actually kdr, they can have fire cause smallburnA to go off which triggers smallburnB which triggers nothing.
So to say that one unit gets hit by the flamethrower then spreads it to say two other units only to stop spreading there? So two units that take the full force of a flamethrower would at most affect 4 sub units total. That would be pretty neat. Of course spread damage would be significantly less. :wink:
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Snipawolf
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Post by Snipawolf »

Flamers are looking better :twisted:
Lippy
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Post by Lippy »

Snipawolf wrote:Flamers are looking better :twisted:
Indeed. Its funny how every1 felt the need to post "those flames look crap", but now that they look good, no1 has posted anything... (xept you ofcourse)
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Snipawolf
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Post by Snipawolf »

Because they have been burnt by the beautiful flames... :P
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REVENGE
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Post by REVENGE »

Can the flames leave some sort of ground effect when they hit terrain?

Also, would be cool to have some flame traps you could build on the creep terrain.
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Comp1337
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Post by Comp1337 »

And a flying pony, and a office complex made of cheese, and a car out of chocolate...
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the-middleman
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Post by the-middleman »

will it be possible to send multiple waves of creeps at the same time?
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Pressure Line
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Post by Pressure Line »

Comp1337 wrote:And a flying pony
fresh out of those, but i have some flying horses...
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Comp1337
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Post by Comp1337 »

Pressure Line wrote:
Comp1337 wrote:And a flying pony
fresh out of those, but i have some flying horses...
No, I want a pony damnit
If i dont get it in the first release, ILL CRY
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smoth
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Post by smoth »

Image

Cry.... CRY

BWA HA HA!
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REVENGE
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Post by REVENGE »

Comp1337 wrote:And a flying pony, and a office complex made of cheese, and a car out of chocolate...
Awwww, I asked Santa for those before and I never got them... :oops:



:roll: :roll: :roll: :roll: :roll: :roll: :roll:
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Tim Blokdijk
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Post by Tim Blokdijk »

Image

Now after this valuable contribution I suggest we just support the TD devs by cheering them on, helping them where possible and/or dropping out of the box ideas that can really enhance game play and take this beyond all other TD games. :-) Right?
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

So the dev won't listen to us, the playerbase without which no mod would live? This won't pass! I will have a flying pony! Even if I have to model it with my own bare hands!
klapmongool
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Post by klapmongool »

This is starting to look better and better! Great job!

Question/Suggestion: Are you planning to let units walk like in a line with steady intervals as in the video (the one with the burning/exploding units) or will you create more chaos in the walking?
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smoth
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Post by smoth »

klapmongool: They walk in an organized line.


Random unit request people: so far I have done 28 models for this in a couple of weeks! I suggest you guys find another way to pester for a feature as I am BUSTING ASS to get all the models needed done!
Torrasque
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Post by Torrasque »

smoth wrote:klapmongool: They walk in an organized line.


Random unit request people: so far I have done 28 models for this in a couple of weeks! I suggest you guys find another way to pester for a feature as I am BUSTING ASS to get all the models needed done!
28, that's already a lot!
You could make Boss version of each unit. Just make them 3-4 times bigger and with a lot of HP.
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smoth
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Post by smoth »

28 units:

5 machinegun turrets
5 flamethrower turrets
5 rocket turrets
3 cannon turrets
3 laser turrets
1 level 1 creep
5 level 2 creeps

I am missing something but whatever..


and there are:
3 lvl1 creep (gnome)
5 lightening turrets(gnome

Currently modeling:
last level 1 unit

EVERYTHING in THIS version of towerdefense has it's own model/texturing. We are going for real quality.
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