SpringLobby - Page 14

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AF
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Post by AF »

I think he hasnt hes just saying he thought about it
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clericvash
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Post by clericvash »

If you read what he says, he has put it in AF.
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AF
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Post by AF »

reread it:
I've been thinking about adding BT support so hes been thinking about it, not he has already done it for a long time but haven't had the time to check if it's something we really want to have he hasnt had the time? or if there is a reasonable way to implement it he'd know this if he'd implemented it already. There are libraries for BT like libbittorrent this doesnt mean he's implemented. Im aware of these yet I havent implemented it.

At the moment we have lots of other features that have much higher priority than this. Map and mod downloading works from UF, though I would like it to be easier for the users. This feature request will probably show up again in half a year or something and maybe then we have the time to implement it but you said he'd already done it?.

Has anyone had the time to test the hosting feature yet?
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clericvash
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Post by clericvash »

Is this you just guessing and posting like usual?

RE-READ IT, the way he has posted
Map and mod downloading works, though I would like it to be easier for the users.
The way he has worded it means he has implemented some way of doing it.

I'm not being argumentative here, i'm just stating the way he has worded it means he has done it.
semi
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Joined: 30 Mar 2007, 20:42

Post by semi »

SpringLobby has buttons to open a browser at an UF search page with correct terms and that's how it is at the moment. The last couple of pages have been mostly useless arguing. I've a pretty clear idea of how to do the torrent feature that minimizes or nullifies most mentioned counterarguments, but I do realize it's a big feature and not something that we should concentrate at this moment.

Please keep it civil, and perhaps focus on more current issues, torrent support will/might come, when the client is in an otherwise good state.
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AF
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Post by AF »

cleric, he just means opening the browser at the correct UF page, theres no in client downloading, no transfers, that's all done in FF/Opera.
argt
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Joined: 16 Jul 2007, 13:39

Re: again on autogen.sh

Post by argt »

semi wrote: Debian has update-alternatives command for managing those symlinks as it has far more software than just automake that can have multiple versions installed in parallel.
I know, but the truth is everybody forget about this alternative configurations, even when you know they exist. This is just because people usually don't mess up with their /etc/alternatives everyday. So one try to install a game (like spring), you see an error on the automake version, you take the time to check that you've got the last version and you stare at the error, because you've got the new version! what you (I) shoud have done was to check wether I had the old version as well, then I guess my memory would have started to work...anyway excuse me for the digression.
semi wrote: I filed a bug report to Debian about this.
Thanks.
semi wrote: I made it check automake version automatically so you should now get a more clear error message.
And I think this actually is important, since it makes installing easier! :wink:
Thanks again.
rabe
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Joined: 24 Jun 2007, 22:35

Post by rabe »

For me the client works fine - until I try to play.
Launching a game hosted by me leads to a black screen for me and the other players unable to connect. When a game hosted by someone else is launched, the loading screen stays forever.

My OS is a 64bit version of Gentoo Linux. Any suggestions?
semi
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Post by semi »

Rabe, are everyone of you using spring version 0.75b2? Can you host a game where you are the only player? Paste infolog.txt somewhere. How did you install springlobby? Did you set the paths in springlobby options correctly? Can you play by launching spring on the cmd line? How did you install spring itself?

Oh and I hope you don't need hole punching nat traversal as it is not implemented yet.
rabe
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Post by rabe »

Rabe, are everyone of you using spring version 0.75b2?
I think so - it were just normal games over the lobby.
Can you host a game where you are the only player?
No. Same problem there.
Paste infolog.txt somewhere.
http://pastebin.ca/656197
How did you install springlobby?
As mentioned there: http://springlobby.info/trac/wiki/Install#Gentoo
Did you set the paths in springlobby options correctly?
Checked it over and over again now. They are ok.
Can you play by launching spring on the cmd line?
Yes, without any problems.
How did you install spring itself?
As mentioned there: http://spring.clan-sy.com/wiki/SetupGui ... th_Portage
semi
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Post by semi »

Is this infolog.txt from an online play attempt?

Locate the script.txt that SpringLobby generates and paste it somewhere. You can be the only player in the match for this.

Oh and please list the paths of SpringLobby options.
rabe
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Post by rabe »

Is this infolog.txt from an online play attempt?
Yes, it is.
Locate the script.txt that SpringLobby generates and paste it somewhere. You can be the only player in the match for this.
script_springlobby.txt: http://pastebin.ca/656260
script_springlobby_debug.txt: http://pastebin.ca/656262
Oh and please list the paths of SpringLobby options.
Spring directory: /usr/share/games/spring
Spring executable: /usr/games/bin/spring
UnitSync library: /usr/share/games/spring/unitsync.so
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tc-
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Post by tc- »

Launching a game hosted by me leads to a black screen for me and the other players unable to connect.
This is exactly the same symptoms as BrainDamage had, and then it was a bug in wxExecute. Maybe we should use system() in a thread instead?
semi
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Post by semi »

I finally updated everything to use our shiny domain name.

springlobby.info is all you ever need to remember.

Anything below you can find out by surfing the site:

www.springlobby.info has the static content (ie. anything not controlled by trac itself)

svn.springlobby.info/trunk is what you want to access with svn (browsable by web browser of course too).

buildbot.springlobby.info has our buildbot.

If you can't access some of them, maybe the dns changes have not yet propagated. However, please contact me if you have trouble.

All of our site should really be updated, so if you find a stale url, please let me know.

Linking help:

Feel free to make short-lived links to any page.

For now, I think that long-lived links should point to http://springlobby.info/ main page, since things might still change.
rabe
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Post by rabe »

And if that should be important: Because I was unable to find a unitsync in the folders "emerge" installed the lobby client and the game. So I extracted the source archive und compiled one myself:
scons configure
scons unitsync
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BrainDamage
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Post by BrainDamage »

check if you have stdoutdebug=1 in your .springrc; setting such value to 0 fixed the black screen problem here
semi
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Post by semi »

rabe wrote:And if that should be important: Because I was unable to find a unitsync in the folders "emerge" installed the lobby client and the game. So I extracted the source archive und compiled one myself:
scons configure
scons unitsync
After spring is installed:

Code: Select all

emerge app-portage/gentoolkit

Code: Select all

# equery b unitsync.so
[ Searching for file(s) unitsync.so in *... ]
games-strategy/spring-svn-20070716 (/usr/games/lib/spring-svn/unitsync.so)
games-strategy/spring-0.75_p2 (/usr/games/lib/spring/unitsync.so)
Even standard tools like locate and find are pretty powerful for finding a file.

Check if the file actually is there and if not something is weird. It really should get installed with the ebuild I made.
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det
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Post by det »

semi wrote:I finally updated everything to use our shiny domain name.
Your setup is very similar to what I decided on for Complete Annihilation.

http://www.caspring.org is only used by Trac.
http://svn.caspring.org is only used by SubVersion.
http://files.caspring.org is where any files to be served by Apache are placed.

Also http://caspring.org is an alias for http://www.caspring.org, but I should make it a redirect instead.
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tc-
Lobby Developer
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Post by tc- »

Bot support has been implemented, and singleplayer is now possible through SpringLobby :-)

To play singleplayer just host a new battle with password and add a few bots to it.
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Please remove the need to be connected to lobby server to host a bot game. Please please please.
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