SpringLobby
Moderators: Moderators, Lobby Developers
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
reread it:
I've been thinking about adding BT support so hes been thinking about it, not he has already done it for a long time but haven't had the time to check if it's something we really want to have he hasnt had the time? or if there is a reasonable way to implement it he'd know this if he'd implemented it already. There are libraries for BT like libbittorrent this doesnt mean he's implemented. Im aware of these yet I havent implemented it.
At the moment we have lots of other features that have much higher priority than this. Map and mod downloading works from UF, though I would like it to be easier for the users. This feature request will probably show up again in half a year or something and maybe then we have the time to implement it but you said he'd already done it?.
Has anyone had the time to test the hosting feature yet?
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Is this you just guessing and posting like usual?
RE-READ IT, the way he has posted
I'm not being argumentative here, i'm just stating the way he has worded it means he has done it.
RE-READ IT, the way he has posted
The way he has worded it means he has implemented some way of doing it.Map and mod downloading works, though I would like it to be easier for the users.
I'm not being argumentative here, i'm just stating the way he has worded it means he has done it.
SpringLobby has buttons to open a browser at an UF search page with correct terms and that's how it is at the moment. The last couple of pages have been mostly useless arguing. I've a pretty clear idea of how to do the torrent feature that minimizes or nullifies most mentioned counterarguments, but I do realize it's a big feature and not something that we should concentrate at this moment.
Please keep it civil, and perhaps focus on more current issues, torrent support will/might come, when the client is in an otherwise good state.
Please keep it civil, and perhaps focus on more current issues, torrent support will/might come, when the client is in an otherwise good state.
Re: again on autogen.sh
I know, but the truth is everybody forget about this alternative configurations, even when you know they exist. This is just because people usually don't mess up with their /etc/alternatives everyday. So one try to install a game (like spring), you see an error on the automake version, you take the time to check that you've got the last version and you stare at the error, because you've got the new version! what you (I) shoud have done was to check wether I had the old version as well, then I guess my memory would have started to work...anyway excuse me for the digression.semi wrote: Debian has update-alternatives command for managing those symlinks as it has far more software than just automake that can have multiple versions installed in parallel.
Thanks.semi wrote: I filed a bug report to Debian about this.
Thanks again.semi wrote: I made it check automake version automatically so you should now get a more clear error message.
And I think this actually is important, since it makes installing easier!
Rabe, are everyone of you using spring version 0.75b2? Can you host a game where you are the only player? Paste infolog.txt somewhere. How did you install springlobby? Did you set the paths in springlobby options correctly? Can you play by launching spring on the cmd line? How did you install spring itself?
Oh and I hope you don't need hole punching nat traversal as it is not implemented yet.
Oh and I hope you don't need hole punching nat traversal as it is not implemented yet.
I think so - it were just normal games over the lobby.Rabe, are everyone of you using spring version 0.75b2?
No. Same problem there.Can you host a game where you are the only player?
http://pastebin.ca/656197Paste infolog.txt somewhere.
As mentioned there: http://springlobby.info/trac/wiki/Install#GentooHow did you install springlobby?
Checked it over and over again now. They are ok.Did you set the paths in springlobby options correctly?
Yes, without any problems.Can you play by launching spring on the cmd line?
As mentioned there: http://spring.clan-sy.com/wiki/SetupGui ... th_PortageHow did you install spring itself?
Yes, it is.Is this infolog.txt from an online play attempt?
script_springlobby.txt: http://pastebin.ca/656260Locate the script.txt that SpringLobby generates and paste it somewhere. You can be the only player in the match for this.
script_springlobby_debug.txt: http://pastebin.ca/656262
Spring directory: /usr/share/games/springOh and please list the paths of SpringLobby options.
Spring executable: /usr/games/bin/spring
UnitSync library: /usr/share/games/spring/unitsync.so
I finally updated everything to use our shiny domain name.
springlobby.info is all you ever need to remember.
Anything below you can find out by surfing the site:
www.springlobby.info has the static content (ie. anything not controlled by trac itself)
svn.springlobby.info/trunk is what you want to access with svn (browsable by web browser of course too).
buildbot.springlobby.info has our buildbot.
If you can't access some of them, maybe the dns changes have not yet propagated. However, please contact me if you have trouble.
All of our site should really be updated, so if you find a stale url, please let me know.
Linking help:
Feel free to make short-lived links to any page.
For now, I think that long-lived links should point to http://springlobby.info/ main page, since things might still change.
springlobby.info is all you ever need to remember.
Anything below you can find out by surfing the site:
www.springlobby.info has the static content (ie. anything not controlled by trac itself)
svn.springlobby.info/trunk is what you want to access with svn (browsable by web browser of course too).
buildbot.springlobby.info has our buildbot.
If you can't access some of them, maybe the dns changes have not yet propagated. However, please contact me if you have trouble.
All of our site should really be updated, so if you find a stale url, please let me know.
Linking help:
Feel free to make short-lived links to any page.
For now, I think that long-lived links should point to http://springlobby.info/ main page, since things might still change.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
After spring is installed:rabe wrote:And if that should be important: Because I was unable to find a unitsync in the folders "emerge" installed the lobby client and the game. So I extracted the source archive und compiled one myself:scons configure
scons unitsync
Code: Select all
emerge app-portage/gentoolkit
Code: Select all
# equery b unitsync.so
[ Searching for file(s) unitsync.so in *... ]
games-strategy/spring-svn-20070716 (/usr/games/lib/spring-svn/unitsync.so)
games-strategy/spring-0.75_p2 (/usr/games/lib/spring/unitsync.so)
Check if the file actually is there and if not something is weird. It really should get installed with the ebuild I made.
Your setup is very similar to what I decided on for Complete Annihilation.semi wrote:I finally updated everything to use our shiny domain name.
http://www.caspring.org is only used by Trac.
http://svn.caspring.org is only used by SubVersion.
http://files.caspring.org is where any files to be served by Apache are placed.
Also http://caspring.org is an alias for http://www.caspring.org, but I should make it a redirect instead.