Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Oh ok sorry I'll try make the pictures smaller next time. There isn't much more to crop unless im not quite understanding you right. The pictures fit nicely in a single screen for me though.
Re: Random WIP
It fits fine in a single screen, but the forums resize anything larger than... 600 pixels wide.
This is what I'm talking about. Cut the photo down as much as possible without cutting part of the model off.

vs.

This is what I'm talking about. Cut the photo down as much as possible without cutting part of the model off.

vs.

Re: Random WIP

(robot) Laser turret thing, they connect to each other

e: don't mind the little error on the sphere
Re: Random WIP

If anyone wants to use it, you can ask me:)
Last edited by Hoi on 18 Aug 2008, 14:05, edited 1 time in total.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Give it to the Zombie Panic: or Jailbreak: Source teams, they can make use of it.
Re: Random WIP
Guessmyname wrote:Give it to the Zombie Panic: or Jailbreak: Source teams, they can make use of it.

Maybe world builder?
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Too high poly. It's crate: if you want it in an RTS, there's no need to go above 10 triangles (removing the bottom two)
Re: Random WIP
Interesting.
A WOODEN crate with radiated material inside.
Can i have one to put in my house please?
A WOODEN crate with radiated material inside.
Can i have one to put in my house please?
Re: Random WIP
Agree.

6 poly version (256 map), looks just like the high poly one
if anyone want to use it but dont likes the logo, I can change it if you want to.
@Gota : actually, that's a biohazard logo

6 poly version (256 map), looks just like the high poly one

@Gota : actually, that's a biohazard logo

- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
It also looks like a pretty high-res texture for something that will probably turn up a lot...
Re: Random WIP
It would fit well in s44 (crazy nazi experiments of doom needing biohazard crates).
Re: Random WIP
biohazard reminds me of the good old cpma...
Re: Random WIP
Whatever you want, It's just limited by your imaginationCrayfish wrote:Woo, nice crate. So what's in it?

I could always resize.Guessmyname wrote:It also looks like a pretty high-res texture for something that will probably turn up a lot...
Re: Random WIP
something like that would be cool
- Attachments
-
- 002910.jpg (19.3 KiB) Viewed 2381 times
Re: Random WIP
Maybe see if it affects performance when used first. I'd rather see things made less awesome because they actually make an impact rather than because they possibly might if there are lots of them.Hoi wrote:I could always resize.Guessmyname wrote:It also looks like a pretty high-res texture for something that will probably turn up a lot...
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Actually, textures have more to do with filesize. I don't know about performance, but the bigger the texture is, the bigger the download. Sure it might not matter for one unit, but given that these are RTSes we're dealing with, often with over two hundred different units involved...
Re: Random WIP
257kb should be acceptable
I tested it and no preformance drop when having 100 of them on castles.

- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Meh. The golden rule is 'if you can lower the resolution without making it look worse, do so'. The smaller the better. Especially on something simple like a crate, that only has 5-6 sides and can fill the UV map fully (ordinarily, textures have to be 128-512 in size to fit all the pieces in - with something this simple, the faces can take up large parts of the map, so you could probably get away with sizes like 64x64 or 32x32)