Random WIP 2006-2011 - Page 130

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Radagast
Posts: 14
Joined: 06 Jul 2008, 04:33

Re: Random WIP

Post by Radagast »

Oh ok sorry I'll try make the pictures smaller next time. There isn't much more to crop unless im not quite understanding you right. The pictures fit nicely in a single screen for me though.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

It fits fine in a single screen, but the forums resize anything larger than... 600 pixels wide.

This is what I'm talking about. Cut the photo down as much as possible without cutting part of the model off.

Image

vs.

Image
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Image
(robot) Laser turret thing, they connect to each other 8)
e: don't mind the little error on the sphere
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Image

If anyone wants to use it, you can ask me:)
Last edited by Hoi on 18 Aug 2008, 14:05, edited 1 time in total.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Give it to the Zombie Panic: or Jailbreak: Source teams, they can make use of it.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Guessmyname wrote:Give it to the Zombie Panic: or Jailbreak: Source teams, they can make use of it.
:P

Maybe world builder?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Too high poly. It's crate: if you want it in an RTS, there's no need to go above 10 triangles (removing the bottom two)
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Interesting.
A WOODEN crate with radiated material inside.
Can i have one to put in my house please?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Agree.

Image
6 poly version (256 map), looks just like the high poly one :P if anyone want to use it but dont likes the logo, I can change it if you want to.
@Gota : actually, that's a biohazard logo :wink:
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: Random WIP

Post by Crayfish »

Woo, nice crate. So what's in it?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

It also looks like a pretty high-res texture for something that will probably turn up a lot...
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

It would fit well in s44 (crazy nazi experiments of doom needing biohazard crates).
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Random WIP

Post by imbaczek »

biohazard reminds me of the good old cpma...
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Crayfish wrote:Woo, nice crate. So what's in it?
Whatever you want, It's just limited by your imagination :wink:
Guessmyname wrote:It also looks like a pretty high-res texture for something that will probably turn up a lot...
I could always resize.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

something like that would be cool
Attachments
002910.jpg
002910.jpg (19.3 KiB) Viewed 2382 times
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Image
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: Random WIP

Post by Crayfish »

Hoi wrote:
Guessmyname wrote:It also looks like a pretty high-res texture for something that will probably turn up a lot...
I could always resize.
Maybe see if it affects performance when used first. I'd rather see things made less awesome because they actually make an impact rather than because they possibly might if there are lots of them.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Actually, textures have more to do with filesize. I don't know about performance, but the bigger the texture is, the bigger the download. Sure it might not matter for one unit, but given that these are RTSes we're dealing with, often with over two hundred different units involved...
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Hoi
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Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

257kb should be acceptable :wink: I tested it and no preformance drop when having 100 of them on castles.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Meh. The golden rule is 'if you can lower the resolution without making it look worse, do so'. The smaller the better. Especially on something simple like a crate, that only has 5-6 sides and can fill the UV map fully (ordinarily, textures have to be 128-512 in size to fit all the pieces in - with something this simple, the faces can take up large parts of the map, so you could probably get away with sizes like 64x64 or 32x32)
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