"Freshened Up" TA Units - Page 12

"Freshened Up" TA Units

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Well, I thought this thread was about remodeling existing OTA units.

Then again, howitzers look a bit different. That's too cartoony. Also those tracks won't work out, especially not when modeling with wings (I've tried it).
User avatar
Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

Here is what I have done so far.

Image
The Arm Flash with some texturing so to give an idea of what these models will look like after the texturing phase.
Image Image

Image Image

Image

Image

Image

I'm first making the models, then after I have at least the tier 1 units done I will start work on UV mapping and texturing.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

s3o's don't need ground plates btw.
User avatar
Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

I know there just there for looks but are not part of the actual models.
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

I thought that LLT was a Bertha at first.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I love the new models, the metalmakers a vast improvement, as is the wind generator. I look forward to seeing them ingame.
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

haha

Post by rcdraco »

Here's what I'll do, if I get around to it, I'll do Core units, because you all only like Arm for now. I just need to FIGURE OUT HOW TO UVMAP FROM WINGS FIRST WHY IS NOBODY HELPING ME, THERE IS NO TUTORIAL HERE EITHER.

wait a minute, why do Runecrafters textures look E&E quality? Is he our only texturawr? The man who is believe to have been mean enough to spawn Speedmetal from the bowels of the underworld of spam, made these models, I must say, I'm shocked.
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Re: haha

Post by Zenka »

rcdraco wrote:Here's what I'll do, if I get around to it, I'll do Core units, because you all only like Arm for now. I just need to FIGURE OUT HOW TO UVMAP FROM WINGS FIRST WHY IS NOBODY HELPING ME, THERE IS NO TUTORIAL HERE EITHER.
There are tutorials floating around all over the place. On this forum and of course all over the internet. UV-mapping is not a hrd thing to do.
Th reason I'm not helping you is my lack of Wings experiance (equals, none).


Looks great rune! Only The arm llt has two little wings on top, which I mis a bit. now people mistake it for a betrha (well, not when scaled).
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Is it me, or the llt's barrel wider than it should be?
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

I UV map in wings all teh time, but right now im busy. Ill post some help latter maybe?

aGorm
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

covered

Post by rcdraco »

Snipawolf got it, now everyone can make models in wings.
User avatar
quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Post by quantum »

Wow. That looks awesome :o Can't wait to use them in Complete Annihilation. :-)

(With your permission, of course.)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The arm llt wings are silly, and its a good jbo you removed them. I think that models fine and with a good texture job and scaling in context itll look much better than what we already have.
User avatar
Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

Aye I thought the wings looked quite silly as well.

I want the new models I make to look similar to the old ones (so people to some extent will recognize them at a glance) yet have a new look that differs from the original models.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Good stuff, I like the amount of details on them.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I can UV map, just not "well"... and I'm lazy... and my abuse of caffeine coupled with my lack of sleep and evening shifts makes me highly unproductive at anything... nevermind,,,, need to cover up my rant

Those models look the awesome, and in theory we have less of a chance of getting sued the less copyrighted material we use right?

didn't we have a page on the wiki where there was a project for freashening up the CD units?
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

nice work runecrafter :)
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

omg those units even without textures look pretty nice. good work Runecrafter :-)

i wish i knew how to model ...

hmm i might consider learning how to model pretty soon ^^, so I'll help ya fresh up TA units
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

If you release those models i can temporarily make them .3d0 well textured before you uv map it.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Looks good but you've got missing edges on some of the models, like the base of the wind generator.
Post Reply

Return to “Art & Modelling”