Spring:1944 dev and testing - Page 11

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

I'd actually grey out the whole corpse model slightly. It doesn't have to be super obvious, but I think it will help in telling what is dead and what isn't. Remember that not everyone plays with health bars.
SpikedHelmet
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Post by SpikedHelmet »

That's annoying though, as as far as I know that will require an entire new texture, slightly greyed...
Warlord Zsinj
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Post by Warlord Zsinj »

Surely it'd take all of three seconds with the hue/saturation tool in photoshop?

It was a pretty cool technique they used in LotR when boromir dies; his whole body is artifically greyed so you can quite clearly tell the moment that he has died. It's been used elsewhere, but it assists the eye quite readily without breaking immersion, which is cool.
SpikedHelmet
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Post by SpikedHelmet »

Not just that, but it'll require yet another UV map for EVERY unit, which is just too much IMO... maybe, though, we can work something out.

In any case here's new animations for the le IG 18 light infantry gun. Walking animation, crew deploying (kneeling) next to the gun, and reloading.

Yes, for some reason it speeds up at the end. I accidently hit the + button or something.

YouTube Video of this fuckin thing here.
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Neddie
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Post by Neddie »

Good work, I like it a lot.
pintle
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Post by pintle »

watching that video gave me a flashback to playing DoD, same sounds methinks?

nice work
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

I believe the voices are from DoD...

Been working on Panzer III for the past couple of hours...

Image

Mainly because it's very similar to the Sherman -- I want a tank battle video to show you guys! It's SOOOOOOOOO awesome with the range damages and new models.
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Zpock
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Post by Zpock »

Did u get directional damage working? Now if only formations worked better...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

No, no directional damage yet.

Finished product (sans tracks)

Image
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Zpock wrote:Did u get directional damage working? Now if only formations worked better...
Yes, about 80% coding complete, but we decided against it for the time being, reason being that its a bit too much for the player to handle on our scale, and that due to the nature of how the code works in spring its possible for the direction to be the inverse of what it should be, no matter how you set up the weapon and hitsphere (so a tank could register a hit on its heavy front armour as a hit on its rear, with disasterous results!)

Even so, with damage now varying with range, and seperate HE (anti infantry/buildings) and AP (anti-armour) ammunition, the armour combat in the next version of S44 is leaps and bounds ahead of what it was before. :wink: I think Spiked will agree that this something of an understatement.
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Deathblane
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Post by Deathblane »

Your next release is going to kick arse.
SpikedHelmet
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Post by SpikedHelmet »

FLOZi wrote:(so a tank could register a hit on its heavy front armour as a hit on its rear, with disasterous results!)
Dude, that was fucking annoying. I don't know how you did it, but you made me angry. :evil:

Anyway WIP, uv's for the hull are almost complete (MY GOD I HATE UV-MAPPING CAMOFLAGE -- EXPECT TO SEE MORE SINGLE-COLOUR GERMAN STUFF >:( )

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Warlord Zsinj
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Post by Warlord Zsinj »

Those animations look awesome. I demand close ups!

I realise the camo texx is a WIP; but be careful of making it look too blatantly photoshop-brushed. Maybe run a couple of filters over it to distort it a little? Paint Daubs followed by a Water colour (or, the other way around) could look good for a nice mottled effect.

(Yeah, I rely way too much on filters with my texxes :( )
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rattle
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Post by rattle »

Pretty cool. Yeah I'd like to see the next version too.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Image

Yeah, it needs to be edited a bit still. But there ya go.
SpikedHelmet
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Post by SpikedHelmet »

Alright, tweaked the colours a tad...

Image
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FLOZi
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Post by FLOZi »

rattle wrote:Pretty cool. Yeah I'd like to see the next version too.
Well we need players comfortable with using non-release exes and dll's for play testing the armour script...
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FLOZi
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Post by FLOZi »

Meh, double post. :P


Here's a WIP render of Dash_Riprock's M8 Greyhound

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Guessmyname
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Post by Guessmyname »

FLOZi wrote:
rattle wrote:Pretty cool. Yeah I'd like to see the next version too.
Well we need players comfortable with using non-release exes and dll's for play testing the armour script...
I tested that range-damage script of yours, remember?
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FLOZi
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Post by FLOZi »

Guessmyname wrote:
FLOZi wrote:
rattle wrote:Pretty cool. Yeah I'd like to see the next version too.
Well we need players comfortable with using non-release exes and dll's for play testing the armour script...
I tested that range-damage script of yours, remember?
Yes, though that system has now been replaced entirely anwyay :P
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