Spring:1944 dev and testing
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Surely it'd take all of three seconds with the hue/saturation tool in photoshop?
It was a pretty cool technique they used in LotR when boromir dies; his whole body is artifically greyed so you can quite clearly tell the moment that he has died. It's been used elsewhere, but it assists the eye quite readily without breaking immersion, which is cool.
It was a pretty cool technique they used in LotR when boromir dies; his whole body is artifically greyed so you can quite clearly tell the moment that he has died. It's been used elsewhere, but it assists the eye quite readily without breaking immersion, which is cool.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Not just that, but it'll require yet another UV map for EVERY unit, which is just too much IMO... maybe, though, we can work something out.
In any case here's new animations for the le IG 18 light infantry gun. Walking animation, crew deploying (kneeling) next to the gun, and reloading.
Yes, for some reason it speeds up at the end. I accidently hit the + button or something.
YouTube Video of this fuckin thing here.
In any case here's new animations for the le IG 18 light infantry gun. Walking animation, crew deploying (kneeling) next to the gun, and reloading.
Yes, for some reason it speeds up at the end. I accidently hit the + button or something.
YouTube Video of this fuckin thing here.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Yes, about 80% coding complete, but we decided against it for the time being, reason being that its a bit too much for the player to handle on our scale, and that due to the nature of how the code works in spring its possible for the direction to be the inverse of what it should be, no matter how you set up the weapon and hitsphere (so a tank could register a hit on its heavy front armour as a hit on its rear, with disasterous results!)Zpock wrote:Did u get directional damage working? Now if only formations worked better...
Even so, with damage now varying with range, and seperate HE (anti infantry/buildings) and AP (anti-armour) ammunition, the armour combat in the next version of S44 is leaps and bounds ahead of what it was before.

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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Dude, that was fucking annoying. I don't know how you did it, but you made me angry.FLOZi wrote:(so a tank could register a hit on its heavy front armour as a hit on its rear, with disasterous results!)

Anyway WIP, uv's for the hull are almost complete (MY GOD I HATE UV-MAPPING CAMOFLAGE -- EXPECT TO SEE MORE SINGLE-COLOUR GERMAN STUFF >:( )

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Those animations look awesome. I demand close ups!
I realise the camo texx is a WIP; but be careful of making it look too blatantly photoshop-brushed. Maybe run a couple of filters over it to distort it a little? Paint Daubs followed by a Water colour (or, the other way around) could look good for a nice mottled effect.
(Yeah, I rely way too much on filters with my texxes
)
I realise the camo texx is a WIP; but be careful of making it look too blatantly photoshop-brushed. Maybe run a couple of filters over it to distort it a little? Paint Daubs followed by a Water colour (or, the other way around) could look good for a nice mottled effect.
(Yeah, I rely way too much on filters with my texxes

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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Yes, though that system has now been replaced entirely anwyayGuessmyname wrote:I tested that range-damage script of yours, remember?FLOZi wrote:Well we need players comfortable with using non-release exes and dll's for play testing the armour script...rattle wrote:Pretty cool. Yeah I'd like to see the next version too.
