Ummm... C&C3?
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NO U!
It's not like you ever use infantry individually in any C&C (except for commandos and engies and those are still individual). Infantry is meant to be used in swarms, this just makes it easier for them to go into a formation, be built (remember your build queue is still limited to 20 units per building!) and be put into a building (each building has spots for squads instead of individual soldiers so different unit types can be used in different numbers).
EDIT: Tried some infantry spam (admittedly against an easy AI), you'd be amazed how quickly you can churn these units out. A GDI riflemen squad is 6 men and costs 300 credits, 3(!) seconds to build. That's two riflemen per second as long as you can keep the spice^H^H^H^H^HTiberium flowing. That's about as fast as drones in CvC! Within less than a minute you can churn out a huge swarm of infantry. Add more barracks and you get HUGE swarms. At that point you can probably forget about killing those without large AoE weapons and large AoE weapons are pretty high tier I think and would risk geting raped by missile infantry before they can do much damage.
It's not like you ever use infantry individually in any C&C (except for commandos and engies and those are still individual). Infantry is meant to be used in swarms, this just makes it easier for them to go into a formation, be built (remember your build queue is still limited to 20 units per building!) and be put into a building (each building has spots for squads instead of individual soldiers so different unit types can be used in different numbers).
EDIT: Tried some infantry spam (admittedly against an easy AI), you'd be amazed how quickly you can churn these units out. A GDI riflemen squad is 6 men and costs 300 credits, 3(!) seconds to build. That's two riflemen per second as long as you can keep the spice^H^H^H^H^HTiberium flowing. That's about as fast as drones in CvC! Within less than a minute you can churn out a huge swarm of infantry. Add more barracks and you get HUGE swarms. At that point you can probably forget about killing those without large AoE weapons and large AoE weapons are pretty high tier I think and would risk geting raped by missile infantry before they can do much damage.
Except u can churn out buggies at 400metal/4sek, IE just as fast and they rape the shit out of infantry, a buggy will easily slaughter rocket soldiers that also cost 400, are very fast, and not vulnerable to all the stuff that kill infantry, while infantry is still easily killed by anti tank weapons. Also the buggies can be easily repaird, infantry not. To top it off they can EMP blast mammoths just like in the matrix movies, way more useful then anything infantry will do. Yeah and they shoot at air.
Has sb already - oh no - so it is me to do - fine... :
Could we have a C&C3 Mod - we could just unbalance EE and add a organic Third Race
;);)
A must be:
O and the Answer
NO NO NO
But i got to add it is a good Game - there went obviously a lot of Love into the Design of Structures and Units. But they should start to copy some Comfortfunctions for the GUI from spring...
Could we have a C&C3 Mod - we could just unbalance EE and add a organic Third Race

A must be:
O and the Answer
NO NO NO
But i got to add it is a good Game - there went obviously a lot of Love into the Design of Structures and Units. But they should start to copy some Comfortfunctions for the GUI from spring...
It's interesting that CnC3 seems to be far inferior to their previous game Generals, with respect to balance, multiplayer and such. While generals obviously sucked at the parts CnC3 does good (singleplayer, etc). They also have some good ideas with multiplayer like the spectating... but massive phail like using gamespy...
I wonder why? What happened to the guys balancing generals? Got fired, moved on, became inert? If they had pulled off the same gameplay as generals cnc3 could have actually been a pretty great game. Maybe they desgined the units more from a story/fluff perspective and not really thinking much about how the units fit in the bigger picture of balance and interesting gameplay, it seems plausible.
I wonder why? What happened to the guys balancing generals? Got fired, moved on, became inert? If they had pulled off the same gameplay as generals cnc3 could have actually been a pretty great game. Maybe they desgined the units more from a story/fluff perspective and not really thinking much about how the units fit in the bigger picture of balance and interesting gameplay, it seems plausible.
In all fairness can all this not be fixed in the future.Zpock wrote:It's interesting that CnC3 seems to be far inferior to their previous game Generals, with respect to balance, multiplayer and such. While generals obviously sucked at the parts CnC3 does good (singleplayer, etc). They also have some good ideas with multiplayer like the spectating... but massive phail like using gamespy...
As a short question as someone who never had an interest in red alert etc.
Is C&C3 like generals in that it is a race to who gets the ultimate weapon first?
no, I don't even see the super weapons used in CnC3, but in generals, the first person to super weapon didn't have big advantage, because of the USA aurora bombers, if you just rushed to super, then the bombers would take it out instantly and it would be useless and a waste of moneysmoth wrote: As a short question as someone who never had an interest in red alert etc.
Is C&C3 like generals in that it is a race to who gets the ultimate weapon first?
- KingRaptor
- Zero-K Developer
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In C&C3 superweapons have about the strength of a Generals nuke but take 7 minutes to get ready and have a non-optional hardcap of 1. C&C3 is a lot faster than Generals so by the time the superweapon is ready the game is over (or at least the superweapon destroyed). Plus you don't get those general abilities. Sure, you do get abilities but most of them are of little use.
4 auroras takes double the metal of one superweapon afaikBlah64 wrote:no, I don't even see the super weapons used in CnC3, but in generals, the first person to super weapon didn't have big advantage, because of the USA aurora bombers, if you just rushed to super, then the bombers would take it out instantly and it would be useless and a waste of moneysmoth wrote: As a short question as someone who never had an interest in red alert etc.
Is C&C3 like generals in that it is a race to who gets the ultimate weapon first?