I need tips for texturing... - Page 2

I need tips for texturing...

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

From your model and texture there, there's a couple of things I can suggest.

1) Learn how to unwrap models properly. This is essential if you want to make really good textures.
Make sure you pay attention to arrangement of the faces, and most importantly, seams, as it will make continous details alot easier to create.

2) Do not, do not tile textures like you did with the plane. If you want to be a good texturer, learn to make custom base textures, and then paint details on top of it.

For vents, grilles and other misc bits of detailing, you can easily find a wealth of them via Google.

3) Weathering. A lot of newbies neglect weathering, resulting in models looking so shiny that they can't possibly have come out of the factories yet, let alone make it to the battlefield.

4) Shadows. In addition to weathering, shadowing adds tremendously to the quality of a texture.

Keep these in mind and you'll be able to texture like this in no time.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Well, as long as you were being sarcastic about being able to texture like that in no time, the rest of it sounds pretty realistic :lol:

Seriously though, thanks for the information, it will help a good bit...

edit: Wish me luck, this is gunna take a year :D

Anyways, I don't want it to look bad, so I'm gunna go slowly and put those tips to good use...

Although, the missile pods don't look so well, they can use a vertical launch...

(BTW, if anybody catches on to what this is from/for, don't leak it out, puh-leeaassee)

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